Difference between revisions of "Hematurgy (skill)"

Jump to navigation Jump to search
no edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Hematurgy''' was the study of the mystical powers of blood. Through elaborate and bloody rituals, hematurgists
 
found ways to harness these powers not only to strengthen themselves but to strike down their enemies. In more  
{{SkillHeader}}
recent times, the study of Hematurgy became a part of '''Sanguis''', and is no longer studied on its own.
{{SkillTableRow |Well |Inept |0 |Draw forth a well of blood. }}
[[Category:Obsolete Skills]]
{{SkillTableRow |Forewarn |Novice |0 |Your blood well will alert you of your enemies. }}
{{SkillTableRow |Submerge |Apprentice |0 |Submerge items within the depths of your blood well. }}
{{SkillTableRow |Aspects |Capable |0 |Align your well with the humours of your sorcery. }}
{{SkillTableRow |Varicose |Adept |0 |Extend your veins and power. }}
{{SkillTableRow |Suffusion |Adept |0 |Recall your bloodied well into you. }}
{{SkillTableRow |Vein |Skilled |0 |Expel your blood, and with it your afflictions. }}
{{SkillTableRow |Resurface |Skilled |50 |Cause your blood well to emerge in someone's presence. }}
{{SkillTableRow |Bloodcry |Gifted |0 |An ominous sending. }}
{{SkillTableRow |Reel |Gifted |50 |Reclaim your drifting power. }}
{{SkillTableRow |Overlap |Expert |0 |Allow your vicious arcana to overflow. }}
{{SkillTableRow |Severance |Expert |33 |Plague them with arcane agony. }}
{{SkillTableRow |Descry |Expert |66 |Divine the state of your foe. }}
{{SkillTableRow |Disparity |Virtuoso |0 |Awaken disparate humours within your foes. }}
{{SkillTableRow |Primacy |Virtuoso |33 |The primacy of blood outmatches all. }}
{{SkillTableRow |Atrophy |Virtuoso |66 |Infuse your well with atrophic magic. }}
{{SkillTableRow |Surfeit |Fabled |0 |Drown them in vile humours. }}
{{SkillTableRow |Contaminate |Fabled |25 |Infuse your blood well with the power of humours. }}
{{SkillTableRow |Thrombose |Fabled |50 |Clot the blood within their veins. }}
{{SkillTableRow |Circulate |Fabled |75 |Delivery upon sanguine tides. }}
{{SkillTableRow |Immerge |Mythical |0 |Find sanctuary within your crimson crucible. }}
{{SkillTableRow |Actualise |Mythical |20 |Actualise their humours with your well. }}
{{SkillTableRow |Suffocate |Mythical |40 |Choke them with a sanguineous haze. }}
{{SkillTableRow |Imbrue |Mythical |60 |Drown them in a sea of blood. }}
{{SkillTableRow |Profane |Mythical |80 |Elicit terrible heat from your sanguine well. }}
{{SkillTableRow |Permeate |Transcendent |0 |Fill them with the blood of your well until they burst.
}}
|}
{{Anchor|Well}}
{{Skill_detail
|skill = Well
|description = Draw forth a well of blood
|syntax = WELL DRAW        WELL STATUS
|detail = Draw upon the power of blood to summon forth a blood well, a source of power capable of
bringing about numerous debilitating effects.
 
Your blood well will be constructed within your body, suffused within your own veins. As such,
where you go, it will go.
|cooldown =
|target =
|required =
}}
{{Anchor|Forewarn}}
{{Skill_detail
|skill = Forewarn
|description = Your blood well will alert you of your enemies
|syntax = WELL FOREWARN <ON/OFF>
|detail = Your mastery of blood will allow you to detect ripples across your well's surface,
alerting you whenever anyone enters its location with this ability active. The effect is temporary
and will eventually end on its own in due time.
|cooldown =
|target =
|required =
}}
{{Anchor|Submerge}}
{{Skill_detail
|skill = Submerge
|description = Submerge items within the depths of your blood well
|syntax = WELL SUBMERGE <item>        WELL RETRIEVE <item>        WELL PROBE
|detail = Store up to five items within the depths of your blood well; protected by blood as they
are, these items will decay at half the normal rate. It is impossible to force you to store or
retrieve any items in this manner.
|cooldown =
|target =
|required =
}}
{{Anchor|Aspects}}
{{Skill_detail
|skill = Aspects
|description = Align your well with the humours of your sorcery
|syntax =
|detail = This ability is passive.
 
Should you have a blood well with you, you are now able to use it to draw in latent humours that
fuel your sorcery. Casting two Humourism spells in a row from the same humour will cause your well
to become aspected with it.
 
Once fully aspected with a humour, some Humourism spells require it in order to be cast. Please see
the AB help files in Humourism to find out if it is a requirement to cast.
 
Any aspected humour within your well will eventually lose its efficacy if it isn't used shortly.
|cooldown =
|target =
|required =
}}
{{Anchor|Varicose}}
{{Skill_detail
|skill = Varicose
|description = Extend your veins and power
|syntax = WELL VARICOSE
|detail = Extend your blood well from your veins to encompass the physical space of your current
location as a bloodied haze. This grants you access to certain abilities that require it. Not all
abilities require you to expand your blood well, but more powerful abilities will.
 
In addition, when you expand it, the following will happen once after a delay:
All enemies still in the same location will take a pulse of damage, and then become afflicted with
the etherflux affliction. The type of damage dealt depends on your aspected humour, otherwise it is
physical damage.
 
This skill does not cost balance nor equilibrium to use.
|cooldown =
|target =
|required =
}}
{{Anchor|Suffusion}}
{{Skill_detail
|skill = Suffusion
|description = Recall your bloodied well into you
|syntax = WELL SUFFUSION
|detail = Requires your blood well to be free of your veins.
 
Draw your extended blood well back into your body at the cost of your equilibrium, providing it is
in the same location as you.
|cooldown =
|target =
|required =
}}
{{Anchor|Vein}}
{{Skill_detail
|skill = Vein
|description = Expel your blood, and with it your afflictions
|syntax = WELL VEIN
|detail = Your mastery of blood allows you to exchange your tainted and afflicted blood for the
pure and clean blood of your well, relieving yourself of two afflictions in the process. Should you
have paresis or paralysis, then you will cure that first and nothing else. You will be unable to
use this ability again for a short period afterwards.
 
|cooldown = 20 seconds
|target =
|required =
}}
{{Anchor|Resurface}}
{{Skill_detail
|skill = Resurface
|description = Cause your blood well to emerge in someone's presence
|syntax = WELL RESURFACE <target>
|detail = Requires your blood well to be free of your veins.
 
Shift your extended blood well to the location of another in your local area. There is a short
channel for this effect that is apparent to your target, and movement will disrupt it.
|cooldown =
|target =
|required =
}}
{{Anchor|Bloodcry}}
{{Skill_detail
|skill = Bloodcry
|description = An ominous sending
|syntax = WELL BLOODCRY <person> <message>
|detail = Your mastery over blood allows you to communicate across vast distances, carrying the
message on dark whispers that only the recipient can hear. By drawing your blood well into your
body, you can use it to deliver a message to another who is in the realm, regardless of their
location.
|cooldown =
|target =
|required =
}}
{{Anchor|Reel}}
{{Skill_detail
|skill = Reel
|description = Reclaim your drifting power
|syntax = WELL REEL
|detail = Requires your blood well to be free of your veins.
 
With intense concentration, you can remotely draw your extended blood well back into your body from
anywhere in the world. This action requires you to remain within the same location you began this
sorcery or it will fail.
|cooldown =
|target =
|required =
}}
{{Anchor|Overlap}}
{{Skill_detail
|skill = Overlap
|description = Allow your vicious arcana to overflow
|syntax = WELL OVERLAP
|detail = Cause your blood well to overflow, its spilled fluids draining small amounts of health
from all enemies in its location that it touches, transferring that vitality to you for a limited
duration.
|cooldown =
|target =
|required =
}}
{{Anchor|Severance}}
{{Skill_detail
|skill = Severance
|description = Plague them with arcane agony
|syntax = WELL SEVERANCE <ON/OFF>
|detail = Your blood well will passively emit powerful waves of dark sorcery that will attempt to
sever the connection between body and soul of your enemies, afflicting them with various hidden
maladies.
 
Severance will cause one of the following hidden afflictions:
Misery, recklessness, masochism, stupidity, or impatience.
|cooldown =
|target =
|required =
}}
{{Anchor|Descry}}
{{Skill_detail
|skill = Descry
|description = Divine the state of your foe
|syntax = WELL DESCRY <target>
|detail = Requires your blood well to be free of your veins.
 
Channel the power of blood through your well to divine the state of any who stand in its presence.
Your descrying will reveal their health and mana levels, as well as any afflictions currently
affecting them.
 
There is no balance or equilibrium cost associated with this ability, though it requires a
significant amount of mana.
|cooldown =
|target =
|required =
}}
{{Anchor|Disparity}}
{{Skill_detail
|skill = Disparity
|description = Awaken disparate humours within your foes
|syntax = WELL DISPARITY <ON/OFF>
|detail = Your blood well can now cause a dangerous disparity of humours in your enemies that
reside in the same location as it. This imbalance first consumes their arcane defence, stripping it
from them. If they do not restore the defence, their own imbalanced humours will then turn against
them, dealing damage from all three primary humours - yellow bile, black bile, and phlegm - as fire,
cold and electric damage.
|cooldown =
|target =
|required =
}}
{{Anchor|Primacy}}
{{Skill_detail
|skill = Primacy
|description = The primacy of blood outmatches all
|syntax =
|detail = This ability is passive.
 
Providing that you have your blood well with you, you can assert the primacy of blood over the
other humours. After you have cast an emanation, you can morph its makeup by striking it with a
damaging spell from Humourism.
 
Using yellow bile sorceries will turn it into a Brimstone inferno.
Using phlegm sorceries will turn it into Direfog.
Using black bile sorceries will turn it into a Bilesphere.
 
Any states or conditions associated with the emanation will be carried over should you transform it
back into that form.
 
Please see AB HUMOURISM <emanation> for more information on the various emanations and what they do.
|cooldown =
|target =
|required =
}}
{{Anchor|Atrophy}}
{{Skill_detail
|skill = Atrophy
|description = Infuse your well with atrophic magic
|syntax = WELL ATROPHY <ON/OFF>
|detail = Requires your blood well to be free of your veins.
 
This powerful ability will cause the blood of your enemies to atrophy when they leave the presence
of your blood well. This will cause them to take periodic shadow damage for a short while.
 
This effect can stack with itself if triggered multiple times by the same person.
|cooldown =
|target =
|required =
}}
{{Anchor|Surfeit}}
{{Skill_detail
|skill = Surfeit
|description = Drown them in vile humours
|syntax = WELL SURFEIT <target> <CHOLERIC/PHLEGM/MELANCHOLIC>
|detail = Requires and consumes aspected humour of the matching type.
 
Create an excess of one of three humours within your target by utilising the stored aspect held
within your blood well. The humours you can choose from are choleric, phlegm, and melancholic, each
offering different effects.
 
Choleric (Yellow bile):
A choleric excess will cause your further manipulations of the target's yellow bile to burn even
hotter. Each time you strike an opponent affected by this excess using fire damage from a Humourism
spell, the intense heat will cause them to become clumsy. If they are already clumsy, they will
become weary.
 
Phlegm (Phlegm):
The chilling nature of excess phlegm will periodically chill your opponent, applying one level of
chill to them. Should they become frozen, they will develop hypothermia.
 
Melancholic (Black bile)
A melancholic excess will interfere with their pill balance recovery by lengthening the duration
before they can eat another. It will also cause Focusing to drain health equal to the initial mana
cost on use.
 
Each excess can stack with the others and will last for a limited time before fading.
|cooldown =
|target =
|required =
}}
{{Anchor|Contaminate}}
{{Skill_detail
|skill = Contaminate
|description = Infuse your blood well with the power of humours
|syntax = WELL CONTAMINATE <YELLOW/PHLEGM/BLACK>        WELL PURIFY
|detail = By sheer force of bodily will you may contaminate your blood well with black bile, phlegm,
or yellow bile, aspecting its power to the humour chosen.
 
|cooldown = 30 seconds
|target =
|required =
}}
{{Anchor|Thrombose}}
{{Skill_detail
|skill = Thrombose
|description = Clot the blood within their veins
|syntax = WELL THROMBOSE <ON/OFF>
|detail = Requires your blood well to be free of your veins.
 
Your blood well will cause clots to form in the blood of everyone in its vicinity, including
yourself. This will cause sipping either a health or mana elixir to shift its healing properties,
restoring health or mana over time rather than immediately.
|cooldown =
|target =
|required =
}}
{{Anchor|Circulate}}
{{Skill_detail
|skill = Circulate
|description = Delivery upon sanguine tides
|syntax =
|detail = This ability is passive.
 
Your mastery of blood magic has deepened, allowing you to maintain a constant circulation between
yourself and your blood well. As such, you can now control your extended blood well from a distance
with little more than a thought.
 
A cube sigil placed in the same location as your blood well will interfere with your ability to
command it remotely.
|cooldown =
|target =
|required =
}}
{{Anchor|Immerge}}
{{Skill_detail
|skill = Immerge
|description = Find sanctuary within your crimson crucible
|syntax = WELL IMMERGE
|detail = Requires your blood well to be free of your veins.
 
In times of grave danger, you may sink into blood well, temporarily shifting your physical form
into its sanguine depths and making yourself untargetable briefly.
 
Cooldown: 25 seconds
|cooldown =
|target =
|required =
}}
{{Anchor|Actualise}}
{{Skill_detail
|skill = Actualise
|description = Actualise their humours with your well
|syntax = WELL ACTUALISE <target> <CHOLERIC/PHLEGM/MELANCHOLIC>
|detail = Should you have caused an excess of humours within your target, you can draw upon these
excessive humours to instantly bring forth a burst of sorcerous power related to that humour, and
relieve their excess in the process. Excess choleric will bring fire damage, excess phlegm will
bring cold damage, and excess melancholic will bring electric damage.
 
This ability requires equilibrium and balance to use, but does not consume either.
|cooldown =
|target =
|required =
}}
{{Anchor|Suffocate}}
{{Skill_detail
|skill = Suffocate
|description = Choke them with a sanguineous haze
|syntax = WELL SUFFOCATE
|detail = Requires your blood well to be free of your veins.
 
By drawing upon the essence of black bile, you unleash a terrible miasma from your blood well. This
noxious cloud will envelope the location of your blood well, draining mana from all caught within,
stripping them of three random defences, and leaving the air charged with a static, melancholic
energy.
 
Due to the potent nature of this ability, there is a short delay before it can be used again.
 
|cooldown = 30 seconds (on room)
|target =
|required =
}}
{{Anchor|Imbrue}}
{{Skill_detail
|skill = Imbrue
|description = Drown them in a sea of blood
|syntax = WELL IMBRUE
|detail = Requires your blood well to be free of your veins.
 
By channeling the essence of phlegm through your blood well, you unleash a devastating deluge of
tainted blood that floods your location and surroundings. This torrent will carry away everyone
around you in a random direction from your blood well.
 
Adventurers will be pushed in the chosen direction until there is nowhere left to go, potentially
moving them through multiple locations. The flood will also push anyone else standing in its path.
Every location affected by this spell will be left flooded.
 
Due to the potent nature of this ability, there is a short delay before it can be used again.
 
|cooldown = 30 seconds (on room)
|target =
|required =
}}
{{Anchor|Profane}}
{{Skill_detail
|skill = Profane
|description = Elicit terrible heat from your sanguine well
|syntax = WELL PROFANE
|detail = Requires your blood well to be free of your veins.
 
Channel the essence of yellow bile through your blood well, creating a profane conflagration that
will engulf your surroundings.
 
Once cast, your blood well will release waves of searing, bile-infused blood five times, burning
everyone in the same location as your blood well and adjacent to it. Each wave will grow in
intensity, becoming more powerful, and will spread embers in the affected locations.
 
Performing this ability will require your complete focus. If you attempt any other action during
its channel, the profane energies will dissipate, bringing it to an early end.
 
|cooldown = 30 seconds (on room)
|target =
|required =
}}
{{Anchor|Permeate}}
{{Skill_detail
|skill = Permeate
|description = Fill them with the blood of your well until they burst
|syntax = WELL PERMEATE <target>
|detail = This gruesome act will allow you to draw your target deep into the depths of your blood
well to meet a grisly fate. Your intended victim must be prone, and you may perform no other
actions while the well seeks to permeate every pore of their body with an overabundance of viscous
lifeblood.
 
Success will destroy your blood well in the process, however failure will only purge it of its  
humour aspects.
 
If your enemy is affected by an excess of humours associated with your well's current aspected
humour, the prone requirement is waived and the permeation will be hastened.
|cooldown =
|target =
|required =
}}
288

edits

Navigation menu