Difference between revisions of "Predator (class)"

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| skill1 = Knifeplay
| skill1 = Knifeplay
| skill1_desc = is the mainstay of a Predator's arsenal, featuring a range of attacks from the signature sitara knife, as well as introducing the concept of stances ([[Knifeplay_(skill)#Stances|AB STANCES]]). Most knifeplay attacks will move the Predator from one stance to another, with each stance having a different effect. This is the foundation of the hallmark complexity of Predator combat.
| skill1_desc = is the mainstay of a Predator's arsenal, featuring a range of attacks from the signature sitara knife, as well as introducing the concept of stances ([[Knifeplay_(skill)#Stances|AB STANCES]]). Most knifeplay attacks will move the Predator from one stance to another, with each stance having a different effect. This is the foundation of the hallmark complexity of Predator combat.
| skill2 = Predation
| skill2_desc = consists of an array of defensive and utility abilities, as well as the skills necessary to craft, envenom, and throw darts in pursuit of an affliction based offense.
| skill3 = Beastmastery
| skill3_desc = allows the Predator to command the loyalty of an iconic direwolf, as well as one other beast at the same time - an orgyuk (bear-type creature), orel (a bird), or spider. While the direwolf can help with hunting ([[Beastmastery(skill)#Flank|AB FLANK]]) and has several utility features, the other beasts are purely for combat against other adventurers.


| def1 = Knifeplay Ambidexterity
| def1 = Knifeplay Ambidexterity
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