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== Defences == | == Defences == | ||
*'''{{{def1|Need 'def1' variable}}}:''' {{{def1_desc|Need 'def1_desc' variable}}} {{#if:{{{def2|}}}|*'''{{{def2}}}:''' {{{def2_desc|Need 'def2_desc' variable}}}}} {{#if:{{{def3|}}}|*'''{{{def3}}}:''' {{{def3_desc|Need 'def3_desc' variable}}}}} {{#if:{{{def4|}}}|*'''{{{def4}}}:''' {{{def4_desc|Need 'def4_desc' variable}}}}} {{#if:{{{def5|}}}|*'''{{{def5}}}:''' {{{def5_desc|Need 'def5_desc' variable}}}}} {{#if:{{{def6|}}}|*'''{{{def6}}}:''' {{{def6_desc|Need 'def6_desc' variable}}}}} {{#if:{{{def7|}}}|*'''{{{def7}}}:''' {{{def7_desc|Need 'def7_desc' variable}}}}} {{#if:{{{def8|}}}|*'''{{{def8}}}:''' {{{def8_desc|Need 'def8_desc' variable}}}}} {{#if:{{{def9|}}}|*'''{{{def9}}}:''' {{{def9_desc|Need 'def9_desc' variable}}}}} {{#if:{{{def10|}}}|*'''{{{def10}}}:''' {{{def10_desc|Need 'def10_desc' variable}}}}} {{#if:{{{def11|}}}|*'''{{{def11}}}:''' {{{def11_desc|Need 'def11_desc' variable}}}}} {{#if:{{{def12|}}}|*'''{{{def12}}}:''' {{{def12_desc|Need 'def12_desc' variable}}}}} {{#if:{{{def13|}}}|*'''{{{def13}}}:''' {{{def13_desc|Need 'def13_desc' variable}}}}} {{#if:{{{def14|}}}|*'''{{{def14}}}:''' {{{def14_desc|Need 'def14_desc' variable}}}}} {{#if:{{{def15|}}}|*'''{{{def15}}}:''' {{{def15_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def16|}}}|*'''{{{def16}}}:''' {{{def16_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def17|}}}|*'''{{{def17}}}:''' {{{def17_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def18|}}}|*'''{{{def18}}}:''' {{{def18_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def19|}}}|*'''{{{def19}}}:''' {{{def19_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def20|}}}|*'''{{{def20}}}:''' {{{def20_desc|Need 'def15_desc' variable}}}}} | *'''{{{def1|Need 'def1' variable}}}:''' {{{def1_desc|Need 'def1_desc' variable}}} {{#if:{{{def2|}}}|*'''{{{def2}}}:''' {{{def2_desc|Need 'def2_desc' variable}}}}} {{#if:{{{def3|}}}|*'''{{{def3}}}:''' {{{def3_desc|Need 'def3_desc' variable}}}}} {{#if:{{{def4|}}}|*'''{{{def4}}}:''' {{{def4_desc|Need 'def4_desc' variable}}}}} {{#if:{{{def5|}}}|*'''{{{def5}}}:''' {{{def5_desc|Need 'def5_desc' variable}}}}} {{#if:{{{def6|}}}|*'''{{{def6}}}:''' {{{def6_desc|Need 'def6_desc' variable}}}}} {{#if:{{{def7|}}}|*'''{{{def7}}}:''' {{{def7_desc|Need 'def7_desc' variable}}}}} {{#if:{{{def8|}}}|*'''{{{def8}}}:''' {{{def8_desc|Need 'def8_desc' variable}}}}} {{#if:{{{def9|}}}|*'''{{{def9}}}:''' {{{def9_desc|Need 'def9_desc' variable}}}}} {{#if:{{{def10|}}}|*'''{{{def10}}}:''' {{{def10_desc|Need 'def10_desc' variable}}}}} {{#if:{{{def11|}}}|*'''{{{def11}}}:''' {{{def11_desc|Need 'def11_desc' variable}}}}} {{#if:{{{def12|}}}|*'''{{{def12}}}:''' {{{def12_desc|Need 'def12_desc' variable}}}}} {{#if:{{{def13|}}}|*'''{{{def13}}}:''' {{{def13_desc|Need 'def13_desc' variable}}}}} {{#if:{{{def14|}}}|*'''{{{def14}}}:''' {{{def14_desc|Need 'def14_desc' variable}}}}} {{#if:{{{def15|}}}|*'''{{{def15}}}:''' {{{def15_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def16|}}}|*'''{{{def16}}}:''' {{{def16_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def17|}}}|*'''{{{def17}}}:''' {{{def17_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def18|}}}|*'''{{{def18}}}:''' {{{def18_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def19|}}}|*'''{{{def19}}}:''' {{{def19_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def20|}}}|*'''{{{def20}}}:''' {{{def20_desc|Need 'def15_desc' variable}}}}} | ||
Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defenses | Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences. | ||
<br>'''Firstaid Defences:''' blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting) | |||
<br> Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony | |||
<br>'''Other Defences:''' tattoos, allsight and waterwalking enchantments, [[Vision_(skill)#Nightsight|nightsight]], [[Vision_(skill)#Deathsight|deathsight]], [[Vision_(skill)#Thirdeye|thirdeye]], [[Survival_(skill)#Clarity|clarity]], and [[Avoidance_(skill)|dodge or divert]] | |||
== Equipment == | == Equipment == |
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