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Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences.
Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences.
<br>'''Firstaid Defences:''' blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting)
<br>'''Firstaid Defences:''' blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting)
<br> Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony
*Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony
<br>'''Other Defences:''' tattoos, allsight and waterwalking enchantments, [[Vision_(skill)#Nightsight|nightsight]], [[Vision_(skill)#Deathsight|deathsight]], [[Vision_(skill)#Thirdeye|thirdeye]], [[Survival_(skill)#Clarity|clarity]], and [[Avoidance_(skill)|dodge or divert]]
'''Other Defences:''' tattoos, allsight and waterwalking enchantments, [[Vision_(skill)#Nightsight|nightsight]], [[Vision_(skill)#Deathsight|deathsight]], [[Vision_(skill)#Thirdeye|thirdeye]], [[Survival_(skill)#Clarity|clarity]], and [[Avoidance_(skill)|dodge or divert]]


== Equipment ==
== Equipment ==
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