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<br>'''Firstaid Defences:''' blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting) | <br>'''Firstaid Defences:''' blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting) | ||
*Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony | *Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony | ||
'''Other Defences:''' tattoos, allsight and waterwalking enchantments, [[Vision_(skill)#Nightsight|nightsight]], [[Vision_(skill)#Deathsight|deathsight]], [[Vision_(skill)#Thirdeye|thirdeye]], [[Survival_(skill)#Clarity|clarity]], and [[Avoidance_(skill)|dodge or divert]] | '''Other Defences:''' tattoos, allsight and waterwalking enchantments, [[Vision_(skill)#Nightsight|nightsight]], [[Vision_(skill)#Deathsight|deathsight]], [[Vision_(skill)#Thirdeye|thirdeye]], [[Survival_(skill)#Clarity|clarity]], and [[Avoidance_(skill)|dodge or divert]], as well as any ylem mist orbs | ||
== Equipment == | == Equipment == |
edits