288
edits
(Created page with " {{SkillHeader}} {{SkillTableRow |Beastcall |Inept |0 |Call the wild beasts to your side. }} {{SkillTableRow |Direwolf |Inept |0 |Earn the trust of a wild direwolf. }} {{Skill...") |
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== Direwolf == | ==== Direwolf ==== | ||
{{SkillTableRow |Flank |Novice |50 |Have your direwolf flank an injured foe. }} | {{SkillTableRow |Flank |Novice |50 |Have your direwolf flank an injured foe. }} | ||
{{SkillTableRow |Redeyes |Apprentice |0 |Draw your prey into the direwolf's eyes. }} | {{SkillTableRow |Redeyes |Apprentice |0 |Draw your prey into the direwolf's eyes. }} | ||
{{SkillTableRow |Heirloom |Skilled |0 |A trinket to guide your direwolf home. }} | {{SkillTableRow |Heirloom |Skilled |0 |A trinket to guide your direwolf home. }} | ||
{{SkillTableRow |Hunt |Skilled |50 |Order your direwolf to track the owner of an item. }} | {{SkillTableRow |Hunt |Skilled |50 |Order your direwolf to track the owner of an item. }} | ||
{{SkillTableRow |Swifttrack |Gifted |0 |Order your direwolf to track to anyone you are an ally of. }} | {{SkillTableRow |Swifttrack |Gifted |0 |Order your direwolf to track to anyone you are an ally of.}} | ||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Orel == | ==== Orel ==== | ||
{{SkillTableRow |Traverse |Adept |0 |Order your orel to locate its prey. }} | {{SkillTableRow |Traverse |Adept |0 |Order your orel to locate its prey. }} | ||
{{SkillTableRow |Dive |Gifted |33 |Have your orel dive down and tear their throat. }} | {{SkillTableRow |Dive |Gifted |33 |Have your orel dive down and tear their throat. }} | ||
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== Orgyuk == | ==== Orgyuk ==== | ||
{{SkillTableRow |Rake |Expert |0 |Never underestimate the strength of a orgyuk. }} | {{SkillTableRow |Rake |Expert |0 |Never underestimate the strength of a orgyuk. }} | ||
{{SkillTableRow |Swipe |Expert |66 |A quick swipe from the orgyuk. }} | {{SkillTableRow |Swipe |Expert |66 |A quick swipe from the orgyuk. }} | ||
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== Spider == | ==== Spider ==== | ||
{{SkillTableRow |Web |Fabled |25 |The spider webs are strong indeed. }} | {{SkillTableRow |Web |Fabled |25 |The spider webs are strong indeed. }} | ||
{{SkillTableRow |Intoxicate |Mythical |0 |The toxic bite of a spider. }} | {{SkillTableRow |Intoxicate |Mythical |0 |The toxic bite of a spider. }} | ||
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{{SkillTableRow |Acid |Mythical |80 |Burn your target with a spider acid. }} | {{SkillTableRow |Acid |Mythical |80 |Burn your target with a spider acid. }} | ||
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{{Anchor|Beastcall}} | |||
{{AB | |||
|skillname = Beastcall | |||
|syntax = BEASTCALL <animal> DISMISS <animal> | |||
|description = The most important ability of any beast master is to know how to call and gain the | |||
trust of wild animals. As you learn more of Beastmastery, you will gain the ability to call upon | |||
the aid of several distinct beasts; the direwolf, the orgyuk, the orel, and the spider. | |||
While generally friendly when called upon, be warned that sometimes a summoned beast will be | |||
hostile and try to attack you instead. | |||
You may only have one beast at your command at a time, except for the direwolf which will always | |||
remain by your side. | |||
You may also wish to review HELP LOYALTY as it holds many commands that will be useful to you in | |||
ordering your beasts, although they cannot be ordered to attack others without specific commands | |||
from the Beastmastery skill. | |||
}} | |||
{{Anchor|Direwolf}} | |||
{{AB | |||
|skillname = Direwolf | |||
|syntax = BEASTCALL DIREWOLF MOUNT DIREWOLF DISMISS DIREWOLF | |||
|description = Long feared have been the wolves of the wild, though your time training as a | |||
predator in your own right has given you a knowledge of how to handle them. | |||
Once you've called of a direwolf from the wild, a dangerous practice, you can utilise it for many | |||
actions and ride upon it if needed. Though it will not passively fight for you, the direwolf's | |||
extraordinary sense of direction will allow you to teach it trails and commands in the future. | |||
}} | |||
{{Anchor|Status}} | |||
{{AB | |||
|skillname = Status | |||
|syntax = BEAST STATUS | |||
|description = This ability allows you to discern the location and health of all the beasts under | |||
your command. | |||
}} | |||
{{Anchor|Glance}} | |||
{{AB | |||
|skillname = Glance | |||
|syntax = BEAST <animal> GLANCE | |||
|description = This ability allows you to glance through the eyes of your loyal beast, to see what | |||
the beast sees. You may also remove BEAST from the syntax as a short hand. | |||
}} | |||
{{Anchor|Soothe}} | |||
{{AB | |||
|skillname = Soothe | |||
|syntax = BEAST <animal> SOOTHE | |||
|description = This ability allows you to soothe the wounds of your loyal beast, healing them of | |||
health. You also omit BEAST from the syntax as a short hand. | |||
}} | |||
{{Anchor|Orel}} | |||
{{AB | |||
|skillname = Orel | |||
|syntax = BEASTCALL OREL OREL FLY and OREL LAND DISMISS OREL | |||
|description = You are now able to control the mighty orel. These airborne predators are capable of | |||
tracking other individuals, and with proper training can even lift them into the air and carry them | |||
back to you. It will not passively fight for you however, not without being given active commands. | |||
Unlike your other beasts, the orel can act remotely from you, as long as it is an outdoors location | |||
in the same area as you. | |||
FLY and LAND do not consume balance, but have a shared cooldown. | |||
Cooldown (fly/land): 3 seconds | |||
}} | |||
{{Anchor|Placate}} | |||
{{AB | |||
|skillname = Placate | |||
|syntax = BEASTCALL ALPHA ALPHAHUNT | |||
|description = The beasts of the land are known to be a vicious sort and not easily tamed. However, | |||
there is one method in which someone who seeks dominance over a beast may obtain it. | |||
Defeat an alpha of each kind, and that kind will bow to your will: | |||
* Direwolf - the Augerweald | |||
* Orgyuk - the Western Tundra | |||
* Orel - Three Widows | |||
* Spider - Luzith's Lair | |||
Call out your challenge in the associated area above to summon an alpha beast, then defeat it in | |||
battle. You must deliver the final blow in order to claim the title of alpha from the beasts. The | |||
ALPHAHUNT command will show you which kinds you have defeated. | |||
Once you have defeated an alpha of the beast you wish to summon, you will unlock the following | |||
benefits: | |||
- That summoned animal will now arrive instantly to your call. | |||
- There will no longer be a chance that the beast will be hostile on arrival and try to attack you. | |||
- You will be able to customise your summoned beast (HELP CUSTOMIZATION). | |||
}} | |||
{{Anchor|Orgyuk}} | |||
{{AB | |||
|skillname = Orgyuk | |||
|syntax = BEASTCALL ORGYUK DISMISS ORGYUK | |||
|description = You are now able to control the mighty orgyuk. These powerful beasts can cause great | |||
damage to their foes and, given enough training, can even viciously break apart limbs. It will not | |||
passively fight for you however, not without being given active commands. | |||
}} | |||
{{Anchor|Spider}} | |||
{{AB | |||
|skillname = Spider | |||
|syntax = BEASTCALL SPIDER DISMISS SPIDER | |||
|description = You are now able to control the poisonous spiders. These elusive beasts can inflict | |||
several dangerous venoms to their victims and utilise their webs to hinder an opponent. The spider | |||
will not passively fight for you, not without being given active commands. | |||
}} | |||
{{Anchor|Flank}} | |||
{{AB | |||
|skillname = Flank | |||
|syntax = WOLF FLANK <denizen> | |||
|description = AFFECTS: NPCs only | |||
With a thought, you can have your direwolf flank an injured denizen and bite at their hind. The | |||
denizen must not be at full health in order to be successful. | |||
This attack cannot score a critical hit and does not consume either balance or equilibrium. | |||
Cooldown: 8 seconds | |||
}} | |||
{{Anchor|Redeyes}} | |||
{{AB | |||
|skillname = Redeyes | |||
|syntax = WOLF REDEYES <target> | |||
|description = If your target is in your location or within line of sight of you, then you can | |||
command your direwolf to gaze at them with their red eyes. This petrifying gaze will destroy their | |||
cloak defence and leave them heavily stunned, but only if they are in a state of shock. | |||
Cooldown: 8 seconds | |||
}} | |||
{{Anchor|Heirloom}} | |||
{{AB | |||
|skillname = Heirloom | |||
|syntax = WOLF ACCUSTOM <item> [REPLACING <item>] BURY <item> WOLF RETURN <item> | |||
HEIRLOOM LIST HEIRLOOM <id> ALIAS <alias> | |||
|description = This will allow you to accustom your direwolf to the appearance and scent of any | |||
object you so please, to the point that it can locate it anywhere in the realms, as long as it is | |||
outdoors and buried. Burying it will keep it somewhat hidden and allow you to use it as a beacon | |||
for your beast, making it possible to travel back to that point from anywhere on the continent, as | |||
long as you are riding your direwolf. | |||
For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other | |||
skills. | |||
If your heirloom is not in the same area, it will take you quite a bit longer to reach it. | |||
}} | |||
{{Anchor|Hunt}} | |||
{{AB | |||
|skillname = Hunt | |||
|syntax = WOLF HUNT <object> | |||
|description = Accommodating your companion to an item's scent will allow it to track down the last | |||
person who handled the object, making it rather simple to track down an enemy should one be | |||
anywhere outdoors. | |||
If they are not in the same area, it will take you quite a bit longer to reach your target. | |||
}} | |||
{{Anchor|Swifttrack}} | |||
{{AB | |||
|skillname = Swifttrack | |||
|syntax = WOLF SWIFTTRACK <target> | |||
|description = Your direwolf has become so well-trained and mature in the ways of the wild that it | |||
can track down another, living or dead, so long as your target is outdoors and considers you their | |||
ally. | |||
If they are not in the same area, it will take you quite a bit longer to reach your target. | |||
}} | |||
{{Anchor|Traverse}} | |||
{{AB | |||
|skillname = Traverse | |||
|syntax = OREL TRAVERSE <target> OREL TRAVERSE ME | |||
|description = You can order your orel to seek out any individual within the same area and outdoors, | |||
and to traverse to them. You need to be in the same area as the orel to be able to successfully | |||
issue this order. This will place the orel in the skies above them. | |||
}} | |||
{{Anchor|Dive}} | |||
{{AB | |||
|skillname = Dive | |||
|syntax = OREL DIVE <target> | |||
|description = Order your orel to dive your target, tearing at their throat with its beak. The | |||
attack will deal a mix of asphyixation and cutting damage. | |||
Apex bonus: | |||
If you have a kill streak of three or more, then it the attack will cripple their throat but it | |||
will be hidden from them. | |||
}} | |||
{{Anchor|Swoop}} | |||
{{AB | |||
|skillname = Swoop | |||
|syntax = OREL SWOOP <target> | |||
|description = ENVENOM TALONS OF OREL WITH <1st venom> AND <2nd venom> | |||
OREL INSPECT | |||
OREL WIPE OFF | |||
Your skill as a Predator is now such that you are able to apply a thin coat of venom to the talons | |||
of an orel under your command. Only the deft touch of one as highly skilled as yourself is able to | |||
measure out the proper amount of venom to allow for maximum effectiveness, but not harm your loyal | |||
companion. | |||
Once the bird is near your prey, you can order it to swoop down upon the unlucky victim after a | |||
short delay, causing damage and delivering the two venoms upon its talons. | |||
Along with the usual venoms, you will also not be able to apply the epseth or epteth venoms to your | |||
orel. | |||
}} | |||
{{Anchor|Hoist}} | |||
{{AB | |||
|skillname = Hoist | |||
|syntax = OREL HOIST <target/ME> OREL RELEASE OREL DEPOSIT | |||
|description = If your orel is circling above another individual, you can order it to attempt to | |||
lift him off the ground. If successful, the orel can then be ordered to traverse back to you, or to | |||
another individual within the same area, dragging the unlucky victim along. | |||
You can also order the orel to hoist yourself and have it drag you along just like any other victim. | |||
You can also order your orel to fly around while grasping you in its talons. | |||
The orel is able to either deposit its victim safely back to the ground, or to release its grip, | |||
causing a nasty fall to those who are not capable of flying. | |||
}} | |||
{{Anchor|Pursue}} | |||
{{AB | |||
|skillname = Pursue | |||
|syntax = OREL PURSUE <target> OREL PURSUE OFF | |||
|description = You can order your orel to seek out any individual within the same area and outdoors, | |||
and to continue pursuing their movements from the sky. As long as the target remains indoors and | |||
not too far away from the orel, it will follow its quarry around. | |||
Should the target move indoors or too far, the order will not be cancelled - the orel will instead | |||
wait for the target to get into its range again. | |||
}} | |||
{{Anchor|Deathroll}} | |||
{{AB | |||
|skillname = Deathroll | |||
|syntax = OREL DEATHROLL <target> | |||
|description = If your orel has hoisted its target and holds them in the sky, this ability will | |||
cause the orel to drag them down in a roll and slam them against the ground. | |||
}} | |||
{{Anchor|Rake}} | |||
{{AB | |||
|skillname = Rake | |||
|syntax = ORGYUK RAKE <target> | |||
|description = You can order your orgyuk to rake another individual, attacking them four times in a | |||
row with the orgyuk's vicious claws. The damage is doubled if the location the target is in is | |||
bloody. | |||
Should either arm be broken when the last attack is made, the final blow will upset their balance | |||
and clear their parry. | |||
}} | |||
{{Anchor|Swipe}} | |||
{{AB | |||
|skillname = Swipe | |||
|syntax = ORGYUK SWIPE <target> | |||
|description = Your orgyuk can swipe its paws across the skin of its victim, stripping him or her | |||
of the density defence. | |||
}} | |||
{{Anchor|Throw}} | |||
{{AB | |||
|skillname = Throw | |||
|syntax = ORGYUK THROW <target> ORGYUK THROW <target> <direction> | |||
|description = Your orgyuk can lift its victim into the air and slam them against the ground, | |||
causing heavy damage. The orgyuk can also throw its prey to an adjacent room instead. If the target | |||
is too heavy, the orgyuk will not be able to lift them. | |||
}} | |||
{{Anchor|Roar}} | |||
{{AB | |||
|skillname = Roar | |||
|syntax = ORGYUK ROAR | |||
|description = Order your orgyuk to let forth a terrifying roar that will scatter all those who are | |||
not deaf before it in a stampede of fear. It will take a short period for the orgyuk to prepare | |||
itself, and should it be attacked before it completes its roar the effect will fail. | |||
Apex bonus: | |||
If you have a kill streak of two or more, the effect will bypass deafness. | |||
}} | |||
{{Anchor|Weaken}} | |||
{{AB | |||
|skillname = Weaken | |||
|syntax = ORGYUK WEAKEN <target> | |||
|description = Your orgyuk can unleash a mighty roar, temporarily reducing the strength of its | |||
target. | |||
}} | |||
{{Anchor|Pummel}} | |||
{{AB | |||
|skillname = Pummel | |||
|syntax = ORGYUK PUMMEL <target> <body part> | |||
|description = The orgyuk can crash its paws down at a specific body part of its victim, causing | |||
blunt damage and trauma. | |||
}} | |||
{{Anchor|Mawcrush}} | |||
{{AB | |||
|skillname = Mawcrush | |||
|syntax = ORGYUK MAWCRUSH <target> | |||
|description = This powerful bite requires that the target's torso is broken in order to land. If | |||
it is, it will deal cutting and blunt damage to the target, a large amount of bleeding, and will | |||
reduce their blood reserves into a bloody spray across the ground. | |||
Successfully parrying the torso will prevent this ability from landing. | |||
}} | |||
{{Anchor|Web}} | |||
{{AB | |||
|skillname = Web | |||
|syntax = SPIDER WEB <target> | |||
|description = Order your spider to encase its target in sticky webs, requiring them to writhe free | |||
before they can act again. | |||
Cooldown: 20 seconds | |||
}} | |||
{{Anchor|Intoxicate}} | |||
{{AB | |||
|skillname = Intoxicate | |||
|syntax = SPIDER INTOXICATE <target> SPIDER INTOXICATE OFF | |||
|description = You can order your spider to start attacking its target periodically, delivering a | |||
poison that distorts the victim's perception of venoms. As such, the next venom that the target is | |||
affected with from a weapon attack will become difficult for them distinguish from others. | |||
}} | |||
{{Anchor|Strands}} | |||
{{AB | |||
|skillname = Strands | |||
|syntax = SPIDER STRANDS <target> | |||
|description = The spider is now capable of holding down its victim, preventing them from escaping | |||
the location through the use of fine strands of web. This will only interfere with normal movement | |||
attempts and not otherwise, and only one spider may weave strands around an individual at a time. | |||
Each time the spider blocks the target from leaving, there is a chance that the strands will cease | |||
to have an effect, although it can be resumed if you so wish. | |||
}} | |||
{{Anchor|Negate}} | |||
{{AB | |||
|skillname = Negate | |||
|syntax = SPIDER NEGATE <target> | |||
|description = Causes the spider to bite its target with a special venom that reduces the target's | |||
ability to resist cutting and blunt damage for a short period. | |||
Apex bonus: | |||
For each kill you have made, it will slightly increase the reduction provided by this ability. | |||
}} | |||
{{Anchor|Acid}} | |||
{{AB | |||
|skillname = Acid | |||
|syntax = SPIDER ACID <target> | |||
|description = Causes the spider to bite its target with a dose of acid that causes effects of | |||
Bloodscourge to not wear off while the acid is present. The effect will last for a short while | |||
before it will naturally wear off. | |||
}} |
edits