Difference between revisions of "Beastmastery (skill)"

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{{SkillTableRow |Orgyuk |Gifted |66 |Mastery over the mighty orgyuks. }}
{{SkillTableRow |Orgyuk |Gifted |66 |Mastery over the mighty orgyuks. }}
{{SkillTableRow |Spider |Fabled |0 |Convince the elusive spiders to come to your aid. }}
{{SkillTableRow |Spider |Fabled |0 |Convince the elusive spiders to come to your aid. }}
|}
{{SkillHeader}}
==== Direwolf ====
{{SkillTableRow |Flank |Novice |50 |Have your direwolf flank an injured foe. }}
{{SkillTableRow |Flank |Novice |50 |Have your direwolf flank an injured foe. }}
{{SkillTableRow |Redeyes |Apprentice |0 |Draw your prey into the direwolf's eyes. }}
{{SkillTableRow |Redeyes |Apprentice |0 |Draw your prey into the direwolf's eyes. }}
{{SkillTableRow |Heirloom |Skilled |0 |A trinket to guide your direwolf home. }}
{{SkillTableRow |Heirloom |Skilled |0 |A trinket to guide your direwolf home. }}
{{SkillTableRow |Hunt |Skilled |50 |Order your direwolf to track the owner of an item. }}
{{SkillTableRow |Hunt |Skilled |50 |Order your direwolf to track the owner of an item. }}
{{SkillTableRow |Swifttrack |Gifted |0 |Order your direwolf to track to anyone you are an ally of.}}
{{SkillTableRow |Swifttrack |Gifted |0 |Order your direwolf to track to anyone you are an ally of.  
|}
}}
{{SkillHeader}}
==== Orel ====
{{SkillTableRow |Traverse |Adept |0 |Order your orel to locate its prey. }}
{{SkillTableRow |Traverse |Adept |0 |Order your orel to locate its prey. }}
{{SkillTableRow |Dive |Gifted |33 |Have your orel dive down and tear their throat. }}
{{SkillTableRow |Dive |Gifted |33 |Have your orel dive down and tear their throat. }}
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{{SkillTableRow |Hoist |Virtuoso |0 |The orel can lift even the heaviest mortals. }}
{{SkillTableRow |Hoist |Virtuoso |0 |The orel can lift even the heaviest mortals. }}
{{SkillTableRow |Pursue |Virtuoso |25 |Order your orel to aerially pursue someone. }}
{{SkillTableRow |Pursue |Virtuoso |25 |Order your orel to aerially pursue someone. }}
{{SkillTableRow |Deathroll |Mythical |40 |Send your orel to bring its prey crashing to the ground.}}
{{SkillTableRow |Deathroll |Mythical |40 |Send your orel to bring its prey crashing to the ground.  
|}
}}
{{SkillHeader}}
==== Orgyuk ====
{{SkillTableRow |Rake |Expert |0 |Never underestimate the strength of a orgyuk. }}
{{SkillTableRow |Rake |Expert |0 |Never underestimate the strength of a orgyuk. }}
{{SkillTableRow |Swipe |Expert |66 |A quick swipe from the orgyuk. }}
{{SkillTableRow |Swipe |Expert |66 |A quick swipe from the orgyuk. }}
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{{SkillTableRow |Pummel |Fabled |75 |The orgyuk will mangle the limbs of its target. }}
{{SkillTableRow |Pummel |Fabled |75 |The orgyuk will mangle the limbs of its target. }}
{{SkillTableRow |Mawcrush |Transcendent |0 |Order the orgyuk to bite into an unlucky victim. }}
{{SkillTableRow |Mawcrush |Transcendent |0 |Order the orgyuk to bite into an unlucky victim. }}
|}
{{SkillHeader}}
==== Spider ====
{{SkillTableRow |Web |Fabled |25 |The spider webs are strong indeed. }}
{{SkillTableRow |Web |Fabled |25 |The spider webs are strong indeed. }}
{{SkillTableRow |Intoxicate |Mythical |0 |The toxic bite of a spider. }}
{{SkillTableRow |Intoxicate |Mythical |0 |The toxic bite of a spider. }}
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|}
|}
{{Anchor|Beastcall}}
{{Anchor|Beastcall}}
{{AB
{{Skill_detail
|skillname = Beastcall
|skill = Beastcall
|description = Call the wild beasts to your side
|syntax = BEASTCALL <animal>        DISMISS <animal>
|syntax = BEASTCALL <animal>        DISMISS <animal>
|description = The most important ability of any beast master is to know how to call and gain the  
|detail = The most important ability of any beast master is to know how to call and gain the trust
trust of wild animals. As you learn more of Beastmastery, you will gain the ability to call upon  
of wild animals. As you learn more of Beastmastery, you will gain the ability to call upon the aid  
the aid of several distinct beasts; the direwolf, the orgyuk, the orel, and the spider.
of several distinct beasts; the direwolf, the orgyuk, the orel, and the spider.


While generally friendly when called upon, be warned that sometimes a summoned beast will be  
While generally friendly when called upon, be warned that sometimes a summoned beast will be  
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ordering your beasts, although they cannot be ordered to attack others without specific commands  
ordering your beasts, although they cannot be ordered to attack others without specific commands  
from the Beastmastery skill.
from the Beastmastery skill.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Direwolf}}
{{Anchor|Direwolf}}
{{AB
{{Skill_detail
|skillname = Direwolf
|skill = Direwolf
|description = Earn the trust of a wild direwolf
|syntax = BEASTCALL DIREWOLF        MOUNT DIREWOLF        DISMISS DIREWOLF
|syntax = BEASTCALL DIREWOLF        MOUNT DIREWOLF        DISMISS DIREWOLF
|description = Long feared have been the wolves of the wild, though your time training as a  
|detail = Long feared have been the wolves of the wild, though your time training as a predator in  
predator in your own right has given you a knowledge of how to handle them.
your own right has given you a knowledge of how to handle them.


Once you've called of a direwolf from the wild, a dangerous practice, you can utilise it for many  
Once you've called of a direwolf from the wild, a dangerous practice, you can utilise it for many  
actions and ride upon it if needed. Though it will not passively fight for you, the direwolf's  
actions and ride upon it if needed. Though it will not passively fight for you, the direwolf's  
extraordinary sense of direction will allow you to teach it trails and commands in the future.
extraordinary sense of direction will allow you to teach it trails and commands in the future.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Status}}
{{Anchor|Status}}
{{AB
{{Skill_detail
|skillname = Status
|skill = Status
|description = Check the status of your beasts
|syntax = BEAST STATUS
|syntax = BEAST STATUS
|description = This ability allows you to discern the location and health of all the beasts under  
|detail = This ability allows you to discern the location and health of all the beasts under your
your command.
command.




|cooldown =
|target =
|required =
}}
}}
{{Anchor|Glance}}
{{Anchor|Glance}}
{{AB
{{Skill_detail
|skillname = Glance
|skill = Glance
|description = Look through the eyes of your beasts
|syntax = BEAST <animal> GLANCE
|syntax = BEAST <animal> GLANCE
|description = This ability allows you to glance through the eyes of your loyal beast, to see what  
|detail = This ability allows you to glance through the eyes of your loyal beast, to see what the
the beast sees. You may also remove BEAST from the syntax as a short hand.
beast sees. You may also remove BEAST from the syntax as a short hand.




|cooldown =
|target =
|required =
}}
}}
{{Anchor|Soothe}}
{{Anchor|Soothe}}
{{AB
{{Skill_detail
|skillname = Soothe
|skill = Soothe
|description = Heal the wounds of your beasts
|syntax = BEAST <animal> SOOTHE
|syntax = BEAST <animal> SOOTHE
|description = This ability allows you to soothe the wounds of your loyal beast, healing them of  
|detail = This ability allows you to soothe the wounds of your loyal beast, healing them of health.  
health. You also omit BEAST from the syntax as a short hand.
You also omit BEAST from the syntax as a short hand.




|cooldown =
|target =
|required =
}}
}}
{{Anchor|Orel}}
{{Anchor|Orel}}
{{AB
{{Skill_detail
|skillname = Orel
|skill = Orel
|description = Call for the help of a mighty orel
|syntax = BEASTCALL OREL        OREL FLY and OREL LAND        DISMISS OREL
|syntax = BEASTCALL OREL        OREL FLY and OREL LAND        DISMISS OREL
|description = You are now able to control the mighty orel. These airborne predators are capable of  
|detail = You are now able to control the mighty orel. These airborne predators are capable of  
tracking other individuals, and with proper training can even lift them into the air and carry them  
tracking other individuals, and with proper training can even lift them into the air and carry them  
back to you. It will not passively fight for you however, not without being given active commands.
back to you. It will not passively fight for you however, not without being given active commands.
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Cooldown (fly/land): 3 seconds
Cooldown (fly/land): 3 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Placate}}
{{Anchor|Placate}}
{{AB
{{Skill_detail
|skillname = Placate
|skill = Placate
|description = Summoned beasts won't see you as a threat
|syntax = BEASTCALL ALPHA        ALPHAHUNT
|syntax = BEASTCALL ALPHA        ALPHAHUNT
|description = The beasts of the land are known to be a vicious sort and not easily tamed. However,  
|detail = The beasts of the land are known to be a vicious sort and not easily tamed. However,  
there is one method in which someone who seeks dominance over a beast may obtain it.
there is one method in which someone who seeks dominance over a beast may obtain it.


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  - There will no longer be a chance that the beast will be hostile on arrival and try to attack you.
  - There will no longer be a chance that the beast will be hostile on arrival and try to attack you.
  - You will be able to customise your summoned beast (HELP CUSTOMIZATION).
  - You will be able to customise your summoned beast (HELP CUSTOMIZATION).
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Orgyuk}}
{{Anchor|Orgyuk}}
{{AB
{{Skill_detail
|skillname = Orgyuk
|skill = Orgyuk
|description = Mastery over the mighty orgyuks
|syntax = BEASTCALL ORGYUK        DISMISS ORGYUK
|syntax = BEASTCALL ORGYUK        DISMISS ORGYUK
|description = You are now able to control the mighty orgyuk. These powerful beasts can cause great  
|detail = You are now able to control the mighty orgyuk. These powerful beasts can cause great  
damage to their foes and, given enough training, can even viciously break apart limbs. It will not  
damage to their foes and, given enough training, can even viciously break apart limbs. It will not  
passively fight for you however, not without being given active commands.
passively fight for you however, not without being given active commands.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Spider}}
{{Anchor|Spider}}
{{AB
{{Skill_detail
|skillname = Spider
|skill = Spider
|description = Convince the elusive spiders to come to your aid
|syntax = BEASTCALL SPIDER        DISMISS SPIDER
|syntax = BEASTCALL SPIDER        DISMISS SPIDER
|description = You are now able to control the poisonous spiders. These elusive beasts can inflict  
|detail = You are now able to control the poisonous spiders. These elusive beasts can inflict  
several dangerous venoms to their victims and utilise their webs to hinder an opponent. The spider  
several dangerous venoms to their victims and utilise their webs to hinder an opponent. The spider  
will not passively fight for you, not without being given active commands.
will not passively fight for you, not without being given active commands.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Flank}}
{{Anchor|Flank}}
{{AB
{{Skill_detail
|skillname = Flank
|skill = Flank
|description = Have your direwolf flank an injured foe
|syntax = WOLF FLANK <denizen>
|syntax = WOLF FLANK <denizen>
|description = AFFECTS: NPCs only
|detail = With a thought, you can have your direwolf flank an injured denizen and bite at their  
 
hind. The denizen must not be at full health in order to be successful.
With a thought, you can have your direwolf flank an injured denizen and bite at their hind. The  
denizen must not be at full health in order to be successful.


This attack cannot score a critical hit and does not consume either balance or equilibrium.
This attack cannot score a critical hit and does not consume either balance or equilibrium.


Cooldown: 8 seconds
Cooldown: 8 seconds
|cooldown =
|target = NPCs only
|required =
}}
}}
{{Anchor|Redeyes}}
{{Anchor|Redeyes}}
{{AB
{{Skill_detail
|skillname = Redeyes
|skill = Redeyes
|description = Draw your prey into the direwolf's eyes
|syntax = WOLF REDEYES <target>
|syntax = WOLF REDEYES <target>
|description = If your target is in your location or within line of sight of you, then you can  
|detail = If your target is in your location or within line of sight of you, then you can command
command your direwolf to gaze at them with their red eyes. This petrifying gaze will destroy their  
your direwolf to gaze at them with their red eyes. This petrifying gaze will destroy their cloak
cloak defence and leave them heavily stunned, but only if they are in a state of shock.
defence and leave them heavily stunned, but only if they are in a state of shock.


Cooldown: 8 seconds
Cooldown: 8 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Heirloom}}
{{Anchor|Heirloom}}
{{AB
{{Skill_detail
|skillname = Heirloom
|skill = Heirloom
|description = A trinket to guide your direwolf home
|syntax = WOLF ACCUSTOM <item> [REPLACING <item>]        BURY <item>        WOLF RETURN <item>       
|syntax = WOLF ACCUSTOM <item> [REPLACING <item>]        BURY <item>        WOLF RETURN <item>       
   HEIRLOOM LIST        HEIRLOOM <id> ALIAS <alias>
   HEIRLOOM LIST        HEIRLOOM <id> ALIAS <alias>
|description = This will allow you to accustom your direwolf to the appearance and scent of any  
|detail = This will allow you to accustom your direwolf to the appearance and scent of any object
object you so please, to the point that it can locate it anywhere in the realms, as long as it is  
you so please, to the point that it can locate it anywhere in the realms, as long as it is outdoors
outdoors and buried. Burying it will keep it somewhat hidden and allow you to use it as a beacon  
and buried. Burying it will keep it somewhat hidden and allow you to use it as a beacon for your  
for your beast, making it possible to travel back to that point from anywhere on the continent, as  
beast, making it possible to travel back to that point from anywhere on the continent, as long as  
long as you are riding your direwolf.
you are riding your direwolf.


For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other  
For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other  
Line 196: Line 229:


If your heirloom is not in the same area, it will take you quite a bit longer to reach it.
If your heirloom is not in the same area, it will take you quite a bit longer to reach it.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Hunt}}
{{Anchor|Hunt}}
{{AB
{{Skill_detail
|skillname = Hunt
|skill = Hunt
|description = Order your direwolf to track the owner of an item
|syntax = WOLF HUNT <object>
|syntax = WOLF HUNT <object>
|description = Accommodating your companion to an item's scent will allow it to track down the last  
|detail = Accommodating your companion to an item's scent will allow it to track down the last  
person who handled the object, making it rather simple to track down an enemy should one be  
person who handled the object, making it rather simple to track down an enemy should one be  
anywhere outdoors.
anywhere outdoors.


If they are not in the same area, it will take you quite a bit longer to reach your target.
If they are not in the same area, it will take you quite a bit longer to reach your target.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Swifttrack}}
{{Anchor|Swifttrack}}
{{AB
{{Skill_detail
|skillname = Swifttrack
|skill = Swifttrack
|description = Order your direwolf to track to anyone you are an ally of
|syntax = WOLF SWIFTTRACK <target>
|syntax = WOLF SWIFTTRACK <target>
|description = Your direwolf has become so well-trained and mature in the ways of the wild that it  
|detail = Your direwolf has become so well-trained and mature in the ways of the wild that it can
can track down another, living or dead, so long as your target is outdoors and considers you their  
track down another, living or dead, so long as your target is outdoors and considers you their ally.
ally.


If they are not in the same area, it will take you quite a bit longer to reach your target.
If they are not in the same area, it will take you quite a bit longer to reach your target.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Traverse}}
{{Anchor|Traverse}}
{{AB
{{Skill_detail
|skillname = Traverse
|skill = Traverse
|description = Order your orel to locate its prey
|syntax = OREL TRAVERSE <target>        OREL TRAVERSE ME
|syntax = OREL TRAVERSE <target>        OREL TRAVERSE ME
|description = You can order your orel to seek out any individual within the same area and outdoors,
|detail = You can order your orel to seek out any individual within the same area and outdoors, and
and to traverse to them. You need to be in the same area as the orel to be able to successfully  
to traverse to them. You need to be in the same area as the orel to be able to successfully issue
issue this order. This will place the orel in the skies above them.
this order. This will place the orel in the skies above them.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Dive}}
{{Anchor|Dive}}
{{AB
{{Skill_detail
|skillname = Dive
|skill = Dive
|description = Have your orel dive down and tear their throat
|syntax = OREL DIVE <target>
|syntax = OREL DIVE <target>
|description = Order your orel to dive your target, tearing at their throat with its beak. The  
|detail = Order your orel to dive your target, tearing at their throat with its beak. The attack
attack will deal a mix of asphyixation and cutting damage.
will deal a mix of asphyixation and cutting damage.


Apex bonus:
Apex bonus:
If you have a kill streak of three or more, then it the attack will cripple their throat but it  
If you have a kill streak of three or more, then it the attack will cripple their throat but it  
will be hidden from them.
will be hidden from them.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Swoop}}
{{Anchor|Swoop}}
{{AB
{{Skill_detail
|skillname = Swoop
|skill = Swoop
|description = Order your orel to swoop at its prey
|syntax = OREL SWOOP <target>
|syntax = OREL SWOOP <target>
|description =        ENVENOM TALONS OF OREL WITH <1st venom> AND <2nd venom>
|detail =        ENVENOM TALONS OF OREL WITH <1st venom> AND <2nd venom>
         OREL INSPECT
         OREL INSPECT
         OREL WIPE OFF
         OREL WIPE OFF
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Along with the usual venoms, you will also not be able to apply the epseth or epteth venoms to your  
Along with the usual venoms, you will also not be able to apply the epseth or epteth venoms to your  
orel.
orel.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Hoist}}
{{Anchor|Hoist}}
{{AB
{{Skill_detail
|skillname = Hoist
|skill = Hoist
|description = The orel can lift even the heaviest mortals
|syntax = OREL HOIST <target/ME>        OREL RELEASE        OREL DEPOSIT
|syntax = OREL HOIST <target/ME>        OREL RELEASE        OREL DEPOSIT
|description = If your orel is circling above another individual, you can order it to attempt to  
|detail = If your orel is circling above another individual, you can order it to attempt to lift
lift him off the ground. If successful, the orel can then be ordered to traverse back to you, or to  
him off the ground. If successful, the orel can then be ordered to traverse back to you, or to  
another individual within the same area, dragging the unlucky victim along.
another individual within the same area, dragging the unlucky victim along.


Line 268: Line 324:
The orel is able to either deposit its victim safely back to the ground, or to release its grip,  
The orel is able to either deposit its victim safely back to the ground, or to release its grip,  
causing a nasty fall to those who are not capable of flying.
causing a nasty fall to those who are not capable of flying.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Pursue}}
{{Anchor|Pursue}}
{{AB
{{Skill_detail
|skillname = Pursue
|skill = Pursue
|description = Order your orel to aerially pursue someone
|syntax = OREL PURSUE <target>        OREL PURSUE OFF
|syntax = OREL PURSUE <target>        OREL PURSUE OFF
|description = You can order your orel to seek out any individual within the same area and outdoors,
|detail = You can order your orel to seek out any individual within the same area and outdoors, and
and to continue pursuing their movements from the sky. As long as the target remains indoors and  
to continue pursuing their movements from the sky. As long as the target remains indoors and not
not too far away from the orel, it will follow its quarry around.
too far away from the orel, it will follow its quarry around.


Should the target move indoors or too far, the order will not be cancelled - the orel will instead  
Should the target move indoors or too far, the order will not be cancelled - the orel will instead  
wait for the target to get into its range again.
wait for the target to get into its range again.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Deathroll}}
{{Anchor|Deathroll}}
{{AB
{{Skill_detail
|skillname = Deathroll
|skill = Deathroll
|description = Send your orel to bring its prey crashing to the ground
|syntax = OREL DEATHROLL <target>
|syntax = OREL DEATHROLL <target>
|description = If your orel has hoisted its target and holds them in the sky, this ability will  
|detail = If your orel has hoisted its target and holds them in the sky, this ability will cause
cause the orel to drag them down in a roll and slam them against the ground.
the orel to drag them down in a roll and slam them against the ground.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Rake}}
{{Anchor|Rake}}
{{AB
{{Skill_detail
|skillname = Rake
|skill = Rake
|description = Never underestimate the strength of a orgyuk
|syntax = ORGYUK RAKE <target>
|syntax = ORGYUK RAKE <target>
|description = You can order your orgyuk to rake another individual, attacking them four times in a  
|detail = You can order your orgyuk to rake another individual, attacking them four times in a row
row with the orgyuk's vicious claws. The damage is doubled if the location the target is in is  
with the orgyuk's vicious claws. The damage is doubled if the location the target is in is bloody.
bloody.


Should either arm be broken when the last attack is made, the final blow will upset their balance  
Should either arm be broken when the last attack is made, the final blow will upset their balance  
and clear their parry.
and clear their parry.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Swipe}}
{{Anchor|Swipe}}
{{AB
{{Skill_detail
|skillname = Swipe
|skill = Swipe
|description = A quick swipe from the orgyuk
|syntax = ORGYUK SWIPE <target>
|syntax = ORGYUK SWIPE <target>
|description = Your orgyuk can swipe its paws across the skin of its victim, stripping him or her  
|detail = Your orgyuk can swipe its paws across the skin of its victim, stripping him or her of the  
of the density defence.
density defence.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Throw}}
{{Anchor|Throw}}
{{AB
{{Skill_detail
|skillname = Throw
|skill = Throw
|description = Orgyuks so enjoy playing toss-a-mortal
|syntax = ORGYUK THROW <target>        ORGYUK THROW <target> <direction>
|syntax = ORGYUK THROW <target>        ORGYUK THROW <target> <direction>
|description = Your orgyuk can lift its victim into the air and slam them against the ground,  
|detail = Your orgyuk can lift its victim into the air and slam them against the ground, causing
causing heavy damage. The orgyuk can also throw its prey to an adjacent room instead. If the target  
heavy damage. The orgyuk can also throw its prey to an adjacent room instead. If the target is too  
is too heavy, the orgyuk will not be able to lift them.
heavy, the orgyuk will not be able to lift them.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Roar}}
{{Anchor|Roar}}
{{AB
{{Skill_detail
|skillname = Roar
|skill = Roar
|description = The roar of the orgyuk will unnerve those before it
|syntax = ORGYUK ROAR
|syntax = ORGYUK ROAR
|description = Order your orgyuk to let forth a terrifying roar that will scatter all those who are  
|detail = Order your orgyuk to let forth a terrifying roar that will scatter all those who are not
not deaf before it in a stampede of fear. It will take a short period for the orgyuk to prepare  
deaf before it in a stampede of fear. It will take a short period for the orgyuk to prepare itself,  
itself, and should it be attacked before it completes its roar the effect will fail.
and should it be attacked before it completes its roar the effect will fail.


Apex bonus:
Apex bonus:
If you have a kill streak of two or more, the effect will bypass deafness.
If you have a kill streak of two or more, the effect will bypass deafness.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Weaken}}
{{Anchor|Weaken}}
{{AB
{{Skill_detail
|skillname = Weaken
|skill = Weaken
|description = All shall tremble before the orgyuk
|syntax = ORGYUK WEAKEN <target>
|syntax = ORGYUK WEAKEN <target>
|description = Your orgyuk can unleash a mighty roar, temporarily reducing the strength of its  
|detail = Your orgyuk can unleash a mighty roar, temporarily reducing the strength of its target.
target.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Pummel}}
{{Anchor|Pummel}}
{{AB
{{Skill_detail
|skillname = Pummel
|skill = Pummel
|description = The orgyuk will mangle the limbs of its target
|syntax = ORGYUK PUMMEL <target> <body part>
|syntax = ORGYUK PUMMEL <target> <body part>
|description = The orgyuk can crash its paws down at a specific body part of its victim, causing  
|detail = The orgyuk can crash its paws down at a specific body part of its victim, causing blunt
blunt damage and trauma.
damage and trauma.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Mawcrush}}
{{Anchor|Mawcrush}}
{{AB
{{Skill_detail
|skillname = Mawcrush
|skill = Mawcrush
|description = Order the orgyuk to bite into an unlucky victim
|syntax = ORGYUK MAWCRUSH <target>
|syntax = ORGYUK MAWCRUSH <target>
|description = This powerful bite requires that the target's torso is broken in order to land. If  
|detail = This powerful bite requires that the target's torso is broken in order to land. If it is,  
it is, it will deal cutting and blunt damage to the target, a large amount of bleeding, and will  
it will deal cutting and blunt damage to the target, a large amount of bleeding, and will reduce
reduce their blood reserves into a bloody spray across the ground.
their blood reserves into a bloody spray across the ground.


Successfully parrying the torso will prevent this ability from landing.
Successfully parrying the torso will prevent this ability from landing.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Web}}
{{Anchor|Web}}
{{AB
{{Skill_detail
|skillname = Web
|skill = Web
|description = The spider webs are strong indeed
|syntax = SPIDER WEB <target>
|syntax = SPIDER WEB <target>
|description = Order your spider to encase its target in sticky webs, requiring them to writhe free  
|detail = Order your spider to encase its target in sticky webs, requiring them to writhe free  
before they can act again.
before they can act again.


Cooldown: 20 seconds
Cooldown: 20 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Intoxicate}}
{{Anchor|Intoxicate}}
{{AB
{{Skill_detail
|skillname = Intoxicate
|skill = Intoxicate
|description = The toxic bite of a spider
|syntax = SPIDER INTOXICATE <target>        SPIDER INTOXICATE OFF
|syntax = SPIDER INTOXICATE <target>        SPIDER INTOXICATE OFF
|description = You can order your spider to start attacking its target periodically, delivering a  
|detail = You can order your spider to start attacking its target periodically, delivering a poison
poison that distorts the victim's perception of venoms. As such, the next venom that the target is  
that distorts the victim's perception of venoms. As such, the next venom that the target is  
affected with from a weapon attack will become difficult for them distinguish from others.
affected with from a weapon attack will become difficult for them distinguish from others.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Strands}}
{{Anchor|Strands}}
{{AB
{{Skill_detail
|skillname = Strands
|skill = Strands
|description = Thwart the escape of the spider's prey
|syntax = SPIDER STRANDS <target>
|syntax = SPIDER STRANDS <target>
|description = The spider is now capable of holding down its victim, preventing them from escaping  
|detail = The spider is now capable of holding down its victim, preventing them from escaping the
the location through the use of fine strands of web. This will only interfere with normal movement  
location through the use of fine strands of web. This will only interfere with normal movement  
attempts and not otherwise, and only one spider may weave strands around an individual at a time.
attempts and not otherwise, and only one spider may weave strands around an individual at a time.


Each time the spider blocks the target from leaving, there is a chance that the strands will cease  
Each time the spider blocks the target from leaving, there is a chance that the strands will cease  
to have an effect, although it can be resumed if you so wish.
to have an effect, although it can be resumed if you so wish.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Negate}}
{{Anchor|Negate}}
{{AB
{{Skill_detail
|skillname = Negate
|skill = Negate
|description = A spider venom makes resisting blows difficult
|syntax = SPIDER NEGATE <target>
|syntax = SPIDER NEGATE <target>
|description = Causes the spider to bite its target with a special venom that reduces the target's  
|detail = Causes the spider to bite its target with a special venom that reduces the target's  
ability to resist cutting and blunt damage for a short period.
ability to resist cutting and blunt damage for a short period.


Apex bonus:
Apex bonus:
For each kill you have made, it will slightly increase the reduction provided by this ability.
For each kill you have made, it will slightly increase the reduction provided by this ability.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Acid}}
{{Anchor|Acid}}
{{AB
{{Skill_detail
|skillname = Acid
|skill = Acid
|description = Burn your target with a spider acid
|syntax = SPIDER ACID <target>
|syntax = SPIDER ACID <target>
|description = Causes the spider to bite its target with a dose of acid that causes effects of  
|detail = Causes the spider to bite its target with a dose of acid that causes effects of  
Bloodscourge to not wear off while the acid is present. The effect will last for a short while  
Bloodscourge to not wear off while the acid is present. The effect will last for a short while  
before it will naturally wear off.
before it will naturally wear off.
|cooldown =
|target =
|required =
}}
}}
288

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