288
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m (Tor moved page Shapeshifting to Shapeshifting (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Shapeshift |Inept |0 |Mutate into the form of a Lycanthrope. }} | {{SkillTableRow |Shapeshift |Inept |0 |Mutate into the form of a Lycanthrope. }} | ||
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{{SkillTableRow |Metabolize |Capable |25 |Recycle the devoured into strength. }} | {{SkillTableRow |Metabolize |Capable |25 |Recycle the devoured into strength. }} | ||
{{SkillTableRow |Hiding |Capable |50 |Cloak yourself from the eyes of your prey. }} | {{SkillTableRow |Hiding |Capable |50 |Cloak yourself from the eyes of your prey. }} | ||
{{SkillTableRow | | {{SkillTableRow |Flight |Capable |75 |# Take to the skies. }} | ||
{{SkillTableRow | | {{SkillTableRow |Stampede |Capable |75 |## Break their bones beneath your hooves. }} | ||
{{SkillTableRow | | {{SkillTableRow |Stealth |Capable |75 |T### read with paws silent as the stars. }} | ||
{{SkillTableRow | | {{SkillTableRow |Resting |Capable |75 |#### Indulge in brief hibernation. }} | ||
{{SkillTableRow | | {{SkillTableRow |Submerge |Capable |75 |##### Lurk in the watery depths for your prey. }} | ||
{{SkillTableRow |Listen |Adept |0 |Perk your ears in attentive hearing. }} | {{SkillTableRow |Listen |Adept |0 |Perk your ears in attentive hearing. }} | ||
{{SkillTableRow |Endurance |Adept |25 |Feel your limbs move quickly. }} | {{SkillTableRow |Endurance |Adept |25 |Feel your limbs move quickly. }} | ||
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{{SkillTableRow |Charge |Expert |40 |Barrel into your prey, knocking them down. }} | {{SkillTableRow |Charge |Expert |40 |Barrel into your prey, knocking them down. }} | ||
{{SkillTableRow |Sniff |Expert |60 |Catch the scent of your prey. }} | {{SkillTableRow |Sniff |Expert |60 |Catch the scent of your prey. }} | ||
{{SkillTableRow | | {{SkillTableRow |Hoist |Expert |80 |# Take them to the skies. }} | ||
{{SkillTableRow | | {{SkillTableRow |Cornering |Expert |80 |### Cut off their escapes while opening up your own. }} | ||
{{SkillTableRow | | {{SkillTableRow |Bracing |Expert |80 |#### Brace yourself from physical attack. }} | ||
{{SkillTableRow | | {{SkillTableRow |Scales |Expert |80 |##### Even their magic has little effect on your hide. }} | ||
{{SkillTableRow | | {{SkillTableRow |Vibrance |Expert |80 |## The heartbeat of the boar is not one to be denied. }} | ||
{{SkillTableRow |Clotting |Virtuoso |0 |Close your wounds. }} | {{SkillTableRow |Clotting |Virtuoso |0 |Close your wounds. }} | ||
{{SkillTableRow |Salivate |Virtuoso |20 |Keep your prey's blood flowing. }} | {{SkillTableRow |Salivate |Virtuoso |20 |Keep your prey's blood flowing. }} | ||
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{{SkillTableRow |Quietus |Transcendent |0 |Become a corpse upon the ground. }} | {{SkillTableRow |Quietus |Transcendent |0 |Become a corpse upon the ground. }} | ||
|} | |} | ||
A # indicates exclusivity to the Wereraven subclass. | A # indicates exclusivity to the Wereraven subclass. | ||
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A ##### indicates exclusivity to the Werecroc subclass. | A ##### indicates exclusivity to the Werecroc subclass. | ||
{{Anchor|Shapeshift}} | |||
{{AB | |||
|skillname = Shapeshift | |||
|syntax = MUTATE and REVERT MADNESS DESCRIBE MUTATED SELF <description> | |||
|description = By releasing hold of your rational mind, you may allow your feral self to take hold, | |||
mutating you into a Shapeshifter. | |||
While mutated, you can accumulate shapeshifter 'madness' which which may prevent you from reverting. | |||
Please see HELP SHAPESHIFTERS for more information on madness. | |||
You can also set a description of your mutated self that will be separate from your usual | |||
description, showing only to others while mutated. | |||
}} | |||
{{Anchor|Pelts}} | |||
{{AB | |||
|skillname = Pelts | |||
|syntax = GROW <colour> PELT | |||
|description = The pelt of a shapeshifter is now an attribute that you have control over. Each | |||
Spring, you can choose to grow a new fur or hide of your choosing. Use GROW alone to see the | |||
possible choices for your shapeshifter type. | |||
}} | |||
{{Anchor|Carrion}} | |||
{{AB | |||
|skillname = Carrion | |||
|syntax = EAT <corpse> | |||
|description = Satisfy your animalistic hunger with the corpses of your fallen victims. | |||
}} | |||
{{Anchor|Nightsight}} | |||
{{AB | |||
|skillname = Nightsight | |||
|syntax = NIGHTSIGHT | |||
|description = Let your eyes adjust for darkness before hunting your prey. | |||
}} | |||
{{Anchor|Weathering}} | |||
{{AB | |||
|skillname = Weathering | |||
|syntax = WEATHERING | |||
|description = Steel yourself against the ravages of the weather, providing some resistance against | |||
cold damage and light protection against the temperature. | |||
}} | |||
{{Anchor|Dash}} | |||
{{AB | |||
|skillname = Dash | |||
|syntax = DASH <direction> | |||
|description = Use your powerful legs to quickly dash in a particular direction, allowing you to | |||
move through multiple rooms at once. | |||
}} | |||
{{Anchor|Leaping}} | |||
{{AB | |||
|skillname = Leaping | |||
|syntax = LEAP <direction> | |||
|description = With your abnormal strength, you can leap over obstructions that would otherwise | |||
block your way. | |||
}} | |||
{{Anchor|Bodyheat}} | |||
{{AB | |||
|skillname = Bodyheat | |||
|syntax = BODYHEAT | |||
|description = Your powerful biology provides for a persistant defence against attacks that would | |||
otherwise freeze or chill you. | |||
Cooldown (on proc): 20 seconds | |||
}} | |||
{{Anchor|Swipe}} | |||
{{AB | |||
|skillname = Swipe | |||
|syntax = SWIPE <target> | |||
|description = A quick swipe of the hand will knock the hearing back into them. | |||
}} | |||
{{Anchor|Pacing}} | |||
{{AB | |||
|skillname = Pacing | |||
|syntax = PACING <ON/OFF> | |||
|description = At a constant endurance drain, you will be able to tense yourself to follow those | |||
that take off in a sudden dash. | |||
}} | |||
{{Anchor|Parrying}} | |||
{{AB | |||
|skillname = Parrying | |||
|syntax = PARRY <limb> or PARRY NOTHING | |||
|description = With this ability, you can parry a targeted attack aimed at one of your limbs using | |||
your mutated strength. You cannot hold anything in either hand. | |||
You can parry your head, torso, left or right arm, and left or right leg. | |||
You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | |||
this list. | |||
}} | |||
{{Anchor|Alertness}} | |||
{{AB | |||
|skillname = Alertness | |||
|syntax = ALERTNESS <ON/OFF/ALL> | |||
|description = Heighten your sense of hearing to allow the detection of movement from players in | |||
surrounding locations. If you choose all, you will also see denizens. | |||
}} | |||
{{Anchor|Metabolize}} | |||
{{AB | |||
|skillname = Metabolize | |||
|syntax = METABOLIZE <ON/OFF> | |||
|description = Your will is such that you can force your food to metabolize faster, gifting you | |||
with increased strength. | |||
}} | |||
{{Anchor|Hiding}} | |||
{{AB | |||
|skillname = Hiding | |||
|syntax = HIDE and EMERGE | |||
|description = Conceal yourself from view, hiding yourself from the eyes of others within the room. | |||
You may emerge if you wish to reveal yourself and cease to hide. | |||
}} | |||
{{Anchor|Flight}} | |||
{{AB | |||
|skillname = Flight | |||
|syntax = FLY and LAND | |||
|description = Your winged form allows you to fly. Beware heavy winds! | |||
}} | |||
{{Anchor|Stampede}} | |||
{{AB | |||
|skillname = Stampede | |||
|syntax = STAMPEDE | |||
|description = Stomp your hooves and bellow forth a mighty warcry, temporarily bolstering the | |||
movement speed of you and your allies to a great degree. | |||
Cooldown: 10 minutes | |||
}} | |||
{{Anchor|Stealth}} | |||
{{AB | |||
|skillname = Stealth | |||
|syntax = STEALTH <ON/OFF> | |||
|description = Quiet your footsteps, allowing you to mask your movements from prying eyes. | |||
}} | |||
{{Anchor|Resting}} | |||
{{AB | |||
|skillname = Resting | |||
|syntax = REST | |||
|description = You can rest your weary bones, allowing you to recover endurance at an increased | |||
rate as long as you remain seated. | |||
}} | |||
{{Anchor|Submerge}} | |||
{{AB | |||
|skillname = Submerge | |||
|syntax = SUBMERGE | |||
|description = While in a watery location, you can instantly submerge yourself which will hide, | |||
shroud and stealth you. You will no longer be submerged if you leave the water. | |||
}} | |||
{{Anchor|Listen}} | |||
{{AB | |||
|skillname = Listen | |||
|syntax = LISTEN <direction> | |||
|description = Use your auditory acuity to listen in on spoken conversations in an adjacent room. | |||
}} | |||
{{Anchor|Endurance}} | |||
{{AB | |||
|skillname = Endurance | |||
|syntax = ENDURANCE | |||
|description = The never ending endurance of the beast. This will half the time it takes for your | |||
movement limit to be reset, allowing you to move about the land considerably faster. | |||
}} | |||
{{Anchor|Thickhide}} | |||
{{AB | |||
|skillname = Thickhide | |||
|syntax = THICKHIDE | |||
|description = This ability will thicken your skin to protect yourself from physical attacks, | |||
reducing the damage dealt by blunt or cutting strikes. This is considered as armour, rather then as | |||
a straight reduction. | |||
}} | |||
{{Anchor|Awaiting}} | |||
{{AB | |||
|skillname = Awaiting | |||
|syntax = AWAIT <target> | |||
|description = Detection difficulty modifier: 0% | |||
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | |||
secretly follow them. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
}} | |||
{{Anchor|Climbing}} | |||
{{AB | |||
|skillname = Climbing | |||
|syntax = SWING <UP/DOWN> | |||
|description = When in a location with trees, you may swing yourself up into the treetops from view. | |||
}} | |||
{{Anchor|Seize}} | |||
{{AB | |||
|skillname = Seize | |||
|syntax = SEIZE <target> | |||
|description = While in the trees, you may seize someone on the ground below you and bring them to | |||
your elevation. | |||
}} | |||
{{Anchor|Shove}} | |||
{{AB | |||
|skillname = Shove | |||
|syntax = SHOVE <target> | |||
|description = While in the trees, you may shove someone to the ground, possibly crippling their | |||
legs. | |||
}} | |||
{{Anchor|Startle}} | |||
{{AB | |||
|skillname = Startle | |||
|syntax = STARTLE <player or denizen> | |||
|description = AFFECTS: Both players and NPCs | |||
Let loose a bellowing roar, terrifying any non-sentient denizen or driving mounts to buck their | |||
riders. | |||
}} | |||
{{Anchor|Scent}} | |||
{{AB | |||
|skillname = Scent | |||
|syntax = SCENT | |||
|description = By using your sensitive snout, you can determine the location of those in the local | |||
area and in adjacent areas. Should you currently be in a pack challenge, then it will mark those of | |||
the enemy pack and highlight them on QW and WHO. | |||
}} | |||
{{Anchor|Pounce}} | |||
{{AB | |||
|skillname = Pounce | |||
|syntax = POUNCE <target> | |||
|description = AFFECTS: Both players and NPCs | |||
You can now quickly pounce upon your foe, dealing damage and briefly stunning them. If they are | |||
shielded, then it will destroy the shield. | |||
}} | |||
{{Anchor|Ambush}} | |||
{{AB | |||
|skillname = Ambush | |||
|syntax = AMBUSH <target> | |||
|description = Providing you are within the treetops, you can prepare to ambush someone below. | |||
After a delay, you will drop down from above and throw them to the floor, dealing some damage and | |||
briefly stunning them. | |||
}} | |||
{{Anchor|Charge}} | |||
{{AB | |||
|skillname = Charge | |||
|syntax = CHARGE <target> | |||
|description = With this ability you can now charge at your prey from an adjacent location. This | |||
will throw them to the floor and knock them off balance. | |||
}} | |||
{{Anchor|Sniff}} | |||
{{AB | |||
|skillname = Sniff | |||
|syntax = SNIFF DIRECTION OF <target> | |||
|description = You can now figure out the direction of your target by sniffing out the scent they | |||
have left behind. | |||
}} | |||
{{Anchor|Hoist}} | |||
{{AB | |||
|skillname = Hoist | |||
|syntax = HOIST <target> and RELEASE <target> | |||
|description = If you are flying above your target, and after a short delay, you will swoop down | |||
and bring them into the sky in your talons. They will be trapped with you until they writhe free, | |||
or are released. | |||
}} | |||
{{Anchor|Cornering}} | |||
{{AB | |||
|skillname = Cornering | |||
|syntax = CORNER <ON/OFF> | |||
|description = With this skill you will circle your foes, driving them in to a weaker position. | |||
This will give an increased chance to dodge attacks directed at you. Read HELP AVOIDANCE for more | |||
information. | |||
}} | |||
{{Anchor|Bracing}} | |||
{{AB | |||
|skillname = Bracing | |||
|syntax = BRACE | |||
|description = You can now use your sizable body to brace yourself against the physical attack, | |||
further reducing the amount of damage you take from cutting and blunt strikes. | |||
}} | |||
{{Anchor|Scales}} | |||
{{AB | |||
|skillname = Scales | |||
|syntax = | |||
|description = This ability is passive. | |||
Your hardened hide will lessen the effects of elemental strikes, reducing the damage you take from | |||
fire and electrical attacks. | |||
}} | |||
{{Anchor|Vibrance}} | |||
{{AB | |||
|skillname = Vibrance | |||
|syntax = | |||
|description = This ability is passive. | |||
The vibrance of the boar increases the potency of your health elixirs when consumed. | |||
}} | |||
{{Anchor|Clotting}} | |||
{{AB | |||
|skillname = Clotting | |||
|syntax = | |||
|description = Syntax: CLOT [#] | |||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | |||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | |||
20 bleeding by default. | |||
}} | |||
{{Anchor|Salivate}} | |||
{{AB | |||
|skillname = Salivate | |||
|syntax = SALIVATE | |||
|description = After a short delay, you will begin to salivate at the mouth. Any bite attack you | |||
perform in Ferality will deliver haemophilia to the poor sap that you sink your teeth into. You can | |||
perform this ability at no cost to yourself. | |||
}} | |||
{{Anchor|Violate}} | |||
{{AB | |||
|skillname = Violate | |||
|syntax = VIOLATE <corpse or husk> | |||
|description = In the ultimate display of ferality, you can violate the corpse of a fallen foe, | |||
ripping their head clean from their body. Now you have a lovely trophy. | |||
}} | |||
{{Anchor|Heatsight}} | |||
{{AB | |||
|skillname = Heatsight | |||
|syntax = HEATSIGHT | |||
|description = Use your superior eyesight to sense the heat of your prey, allowing you to briefly | |||
see those that would otherwise be hidden. | |||
}} | |||
{{Anchor|Berserk}} | |||
{{AB | |||
|skillname = Berserk | |||
|syntax = BERSERK | |||
|description = You can now slip into a rage so great that you will find yourself incapable of | |||
becoming unconscious or being stunned. Additionally, paresis will never transform into full blown | |||
paralysis. However, you will lose sight of yourself and will no longer be able to determine your | |||
own health and mana levels. | |||
}} | |||
{{Anchor|Rage}} | |||
{{AB | |||
|skillname = Rage | |||
|syntax = RAGE | |||
|description = This ability will allow you to cure afflictions based upon altruism, such as those | |||
normally cured by eating a steroid pill. | |||
Please see HELP CURE ORDER for afflictions that can be cured with the steroid pill. | |||
Cooldown: 30 seconds | |||
}} | |||
{{Anchor|Hardening}} | |||
{{AB | |||
|skillname = Hardening | |||
|syntax = HARDEN BONES | |||
|description = In your bestial form, you will be able to harden your bones and occasionally shrug | |||
off blows that would otherwise cripple them. | |||
}} | |||
{{Anchor|Mark}} | |||
{{AB | |||
|skillname = Mark | |||
|syntax = MARK HERE | |||
|description = Use your scent to mark a location as yours. You will show up at this location when a | |||
person attempts to locate you through non-magical means. | |||
}} | |||
{{Anchor|Return}} | |||
{{AB | |||
|skillname = Return | |||
|syntax = RETURN | |||
|description = As long as you stand outdoors where the scent is strongest, you can, after a delay, | |||
return to the location where you laid your mark. | |||
}} | |||
{{Anchor|Track}} | |||
{{AB | |||
|skillname = Track | |||
|syntax = TRACK <target> | |||
|description = Using your snout you can quickly seek out your prey, bringing along anyone who might | |||
be following you. Your target must be outdoors and either in the same local area or in an adjacent | |||
one. | |||
}} | |||
{{Anchor|Den}} | |||
{{AB | |||
|skillname = Den | |||
|syntax = DIG DEN COLLAPSE DEN LOCATE DEN | |||
|description = Additional syntax: STORE CARRION and EAT CARRION | |||
This will create a small den to the 'in'. You can build dens in forests, valleys, swamps, mountains, | |||
grasslands, hills, and some natural underground locations. You may only ever have one den at a | |||
time. You can additionally store carrion within your den, providing you have fresh corpses to do so. | |||
When you so choose, you can consume the carrion you have stored. | |||
When first you build your den it will have a default description. Your patron has permission to | |||
redescribe your den, as long as it stays within the confines of a small, natural, hollowed out hole. | |||
In other words, do not ask for a furnished room, with pillars and windows. | |||
}} | |||
{{Anchor|Quietus}} | |||
{{AB | |||
|skillname = Quietus | |||
|syntax = QUIETUS and QUIETUS REPRIEVE [CEASE] | |||
|description = You now have the ability to fake your own death instantly, or prepare yourself to do | |||
so the next time you take damage. If your opponent attempts to pick up your 'corpse' while you are | |||
faking death, you will leap up in a surprise attack and strike them, dealing damage and stunning | |||
them. You will be immune to attack while faking your death, but you will be unable to perform any | |||
actions yourself. | |||
}} |
edits