288
edits
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{{SkillTableRow |Flight |Capable |75 |# Take to the skies. }} | {{SkillTableRow |Flight |Capable |75 |# Take to the skies. }} | ||
{{SkillTableRow |Stampede |Capable |75 |## Break their bones beneath your hooves. }} | {{SkillTableRow |Stampede |Capable |75 |## Break their bones beneath your hooves. }} | ||
{{SkillTableRow |Stealth |Capable |75 | | {{SkillTableRow |Stealth |Capable |75 |### Tread with paws silent as the stars. }} | ||
{{SkillTableRow |Resting |Capable |75 |#### Indulge in brief hibernation. }} | {{SkillTableRow |Resting |Capable |75 |#### Indulge in brief hibernation. }} | ||
{{SkillTableRow |Submerge |Capable |75 |##### Lurk in the watery depths for your prey. }} | {{SkillTableRow |Submerge |Capable |75 |##### Lurk in the watery depths for your prey. }} | ||
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{{Anchor|Shapeshift}} | {{Anchor|Shapeshift}} | ||
{{ | {{Skill_detail | ||
| | |skill = Shapeshift | ||
|description = Mutate into the form of a Lycanthrope | |||
|syntax = MUTATE and REVERT MADNESS DESCRIBE MUTATED SELF <description> | |syntax = MUTATE and REVERT MADNESS DESCRIBE MUTATED SELF <description> | ||
| | |detail = By releasing hold of your rational mind, you may allow your feral self to take hold, | ||
mutating you into a Shapeshifter. | mutating you into a Shapeshifter. | ||
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You can also set a description of your mutated self that will be separate from your usual | You can also set a description of your mutated self that will be separate from your usual | ||
description, showing only to others while mutated. | description, showing only to others while mutated. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pelts}} | {{Anchor|Pelts}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pelts | ||
|description = Select the color of your pelt | |||
|syntax = GROW <colour> PELT | |syntax = GROW <colour> PELT | ||
| | |detail = The pelt of a shapeshifter is now an attribute that you have control over. Each Spring, | ||
Spring, you can choose to grow a new fur or hide of your choosing. Use GROW alone to see the | you can choose to grow a new fur or hide of your choosing. Use GROW alone to see the possible | ||
choices for your shapeshifter type. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Carrion}} | {{Anchor|Carrion}} | ||
{{ | {{Skill_detail | ||
| | |skill = Carrion | ||
|description = Eat the fallen pieces of your prey | |||
|syntax = EAT <corpse> | |syntax = EAT <corpse> | ||
| | |detail = Satisfy your animalistic hunger with the corpses of your fallen victims. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Nightsight}} | {{Anchor|Nightsight}} | ||
{{ | {{Skill_detail | ||
| | |skill = Nightsight | ||
|description = See your prey in darkest night | |||
|syntax = NIGHTSIGHT | |syntax = NIGHTSIGHT | ||
| | |detail = Let your eyes adjust for darkness before hunting your prey. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Weathering}} | {{Anchor|Weathering}} | ||
{{ | {{Skill_detail | ||
| | |skill = Weathering | ||
|description = Enhanced protection from the elements | |||
|syntax = WEATHERING | |syntax = WEATHERING | ||
| | |detail = Steel yourself against the ravages of the weather, providing some resistance against cold | ||
damage and light protection against the temperature. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dash}} | {{Anchor|Dash}} | ||
{{ | {{Skill_detail | ||
| | |skill = Dash | ||
|description = Run with the wind behind you | |||
|syntax = DASH <direction> | |syntax = DASH <direction> | ||
| | |detail = Use your powerful legs to quickly dash in a particular direction, allowing you to move | ||
through multiple rooms at once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Leaping}} | {{Anchor|Leaping}} | ||
{{ | {{Skill_detail | ||
| | |skill = Leaping | ||
|description = No obstacle may block your hunt | |||
|syntax = LEAP <direction> | |syntax = LEAP <direction> | ||
| | |detail = With your abnormal strength, you can leap over obstructions that would otherwise block | ||
your way. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bodyheat}} | {{Anchor|Bodyheat}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bodyheat | ||
|description = Grow a heavy winter coat | |||
|syntax = BODYHEAT | |syntax = BODYHEAT | ||
| | |detail = Your powerful biology provides for a persistant defence against attacks that would | ||
otherwise freeze or chill you. | otherwise freeze or chill you. | ||
Cooldown (on proc): 20 seconds | Cooldown (on proc): 20 seconds | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Swipe}} | {{Anchor|Swipe}} | ||
{{ | {{Skill_detail | ||
| | |skill = Swipe | ||
|description = Force the hearing back into them | |||
|syntax = SWIPE <target> | |syntax = SWIPE <target> | ||
| | |detail = A quick swipe of the hand will knock the hearing back into them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pacing}} | {{Anchor|Pacing}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pacing | ||
|description = Follow even the fleetest prey | |||
|syntax = PACING <ON/OFF> | |syntax = PACING <ON/OFF> | ||
| | |detail = At a constant endurance drain, you will be able to tense yourself to follow those that | ||
take off in a sudden dash. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Parrying}} | {{Anchor|Parrying}} | ||
{{ | {{Skill_detail | ||
| | |skill = Parrying | ||
|description = Parry blows with your sheer strength | |||
|syntax = PARRY <limb> or PARRY NOTHING | |syntax = PARRY <limb> or PARRY NOTHING | ||
| | |detail = With this ability, you can parry a targeted attack aimed at one of your limbs using your | ||
mutated strength. You cannot hold anything in either hand. | |||
You can parry your head, torso, left or right arm, and left or right leg. | You can parry your head, torso, left or right arm, and left or right leg. | ||
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You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | ||
this list. | this list. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Alertness}} | {{Anchor|Alertness}} | ||
{{ | {{Skill_detail | ||
| | |skill = Alertness | ||
|description = Hear them before you see them | |||
|syntax = ALERTNESS <ON/OFF/ALL> | |syntax = ALERTNESS <ON/OFF/ALL> | ||
| | |detail = Heighten your sense of hearing to allow the detection of movement from players in | ||
surrounding locations. If you choose all, you will also see denizens. | surrounding locations. If you choose all, you will also see denizens. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Metabolize}} | {{Anchor|Metabolize}} | ||
{{ | {{Skill_detail | ||
| | |skill = Metabolize | ||
|description = Recycle the devoured into strength | |||
|syntax = METABOLIZE <ON/OFF> | |syntax = METABOLIZE <ON/OFF> | ||
| | |detail = Your will is such that you can force your food to metabolize faster, gifting you with | ||
increased strength. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hiding}} | {{Anchor|Hiding}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hiding | ||
|description = Cloak yourself from the eyes of your prey | |||
|syntax = HIDE and EMERGE | |syntax = HIDE and EMERGE | ||
| | |detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You | ||
may emerge if you wish to reveal yourself and cease to hide. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Flight}} | {{Anchor|Flight}} | ||
{{ | {{Skill_detail | ||
| | |skill = Flight | ||
|description = Take to the skies | |||
|syntax = FLY and LAND | |syntax = FLY and LAND | ||
| | |detail = Your winged form allows you to fly. Beware heavy winds! | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stampede}} | {{Anchor|Stampede}} | ||
{{ | {{Skill_detail | ||
| | |skill = Stampede | ||
|description = Break their bones beneath your hooves | |||
|syntax = STAMPEDE | |syntax = STAMPEDE | ||
| | |detail = Stomp your hooves and bellow forth a mighty warcry, temporarily bolstering the movement | ||
speed of you and your allies to a great degree. | |||
Cooldown: 10 minutes | Cooldown: 10 minutes | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stealth}} | {{Anchor|Stealth}} | ||
{{ | {{Skill_detail | ||
| | |skill = Stealth | ||
|description = Tread with paws silent as the stars | |||
|syntax = STEALTH <ON/OFF> | |syntax = STEALTH <ON/OFF> | ||
| | |detail = Quiet your footsteps, allowing you to mask your movements from prying eyes. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Resting}} | {{Anchor|Resting}} | ||
{{ | {{Skill_detail | ||
| | |skill = Resting | ||
|description = Indulge in brief hibernation | |||
|syntax = REST | |syntax = REST | ||
| | |detail = You can rest your weary bones, allowing you to recover endurance at an increased rate as | ||
rate as long as you remain seated. | long as you remain seated. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Submerge}} | {{Anchor|Submerge}} | ||
{{ | {{Skill_detail | ||
| | |skill = Submerge | ||
|description = Lurk in the watery depths for your prey | |||
|syntax = SUBMERGE | |syntax = SUBMERGE | ||
| | |detail = While in a watery location, you can instantly submerge yourself which will hide, shroud | ||
and stealth you. You will no longer be submerged if you leave the water. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Listen}} | {{Anchor|Listen}} | ||
{{ | {{Skill_detail | ||
| | |skill = Listen | ||
|description = Perk your ears in attentive hearing | |||
|syntax = LISTEN <direction> | |syntax = LISTEN <direction> | ||
| | |detail = Use your auditory acuity to listen in on spoken conversations in an adjacent room. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Endurance}} | {{Anchor|Endurance}} | ||
{{ | {{Skill_detail | ||
| | |skill = Endurance | ||
|description = Feel your limbs move quickly | |||
|syntax = ENDURANCE | |syntax = ENDURANCE | ||
| | |detail = The never ending endurance of the beast. This will half the time it takes for your | ||
movement limit to be reset, allowing you to move about the land considerably faster. | movement limit to be reset, allowing you to move about the land considerably faster. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Thickhide}} | {{Anchor|Thickhide}} | ||
{{ | {{Skill_detail | ||
| | |skill = Thickhide | ||
|description = A thick hide will negate some damage | |||
|syntax = THICKHIDE | |syntax = THICKHIDE | ||
| | |detail = This ability will thicken your skin to protect yourself from physical attacks, reducing | ||
the damage dealt by blunt or cutting strikes. This is considered as armour, rather then as a | |||
straight reduction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Awaiting}} | {{Anchor|Awaiting}} | ||
{{ | {{Skill_detail | ||
| | |skill = Awaiting | ||
|description = Stealthily await your prey | |||
|syntax = AWAIT <target> | |syntax = AWAIT <target> | ||
| | |detail = Detection difficulty modifier: 0% | ||
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | ||
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There is a chance of being detected when using this ability. Please read HELP DECEIT for more | There is a chance of being detected when using this ability. Please read HELP DECEIT for more | ||
information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Climbing}} | {{Anchor|Climbing}} | ||
{{ | {{Skill_detail | ||
| | |skill = Climbing | ||
|description = Climb into the branches | |||
|syntax = SWING <UP/DOWN> | |syntax = SWING <UP/DOWN> | ||
| | |detail = When in a location with trees, you may swing yourself up into the treetops from view. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Seize}} | {{Anchor|Seize}} | ||
{{ | {{Skill_detail | ||
| | |skill = Seize | ||
|description = Drag your prey into the branches | |||
|syntax = SEIZE <target> | |syntax = SEIZE <target> | ||
| | |detail = While in the trees, you may seize someone on the ground below you and bring them to your | ||
elevation. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shove}} | {{Anchor|Shove}} | ||
{{ | {{Skill_detail | ||
| | |skill = Shove | ||
|description = Push prey from their perch | |||
|syntax = SHOVE <target> | |syntax = SHOVE <target> | ||
| | |detail = While in the trees, you may shove someone to the ground, possibly crippling their legs. | ||
legs. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Startle}} | {{Anchor|Startle}} | ||
{{ | {{Skill_detail | ||
| | |skill = Startle | ||
|description = Scare away steeds with your bestial nature | |||
|syntax = STARTLE <player or denizen> | |syntax = STARTLE <player or denizen> | ||
| | |detail = Let loose a bellowing roar, terrifying any non-sentient denizen or driving mounts to buck | ||
their riders. | |||
Let loose a bellowing roar, terrifying any non-sentient denizen or driving mounts to buck their | |cooldown = | ||
riders. | |target = Both players and NPCs | ||
|required = | |||
}} | }} | ||
{{Anchor|Scent}} | {{Anchor|Scent}} | ||
{{ | {{Skill_detail | ||
| | |skill = Scent | ||
|description = Sniff out prey and competition nearby | |||
|syntax = SCENT | |syntax = SCENT | ||
| | |detail = By using your sensitive snout, you can determine the location of those in the local area | ||
and in adjacent areas. Should you currently be in a pack challenge, then it will mark those of the | |||
enemy pack and highlight them on QW and WHO. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pounce}} | {{Anchor|Pounce}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pounce | ||
|description = Quickly attack your prey | |||
|syntax = POUNCE <target> | |syntax = POUNCE <target> | ||
| | |detail = You can now quickly pounce upon your foe, dealing damage and briefly stunning them. If | ||
they are shielded, then it will destroy the shield. | |||
You can now quickly pounce upon your foe, dealing damage and briefly stunning them. If they are | |cooldown = | ||
shielded, then it will destroy the shield. | |target = Both players and NPCs | ||
|required = | |||
}} | }} | ||
{{Anchor|Ambush}} | {{Anchor|Ambush}} | ||
{{ | {{Skill_detail | ||
| | |skill = Ambush | ||
|description = Fall upon your prey with bared teeth | |||
|syntax = AMBUSH <target> | |syntax = AMBUSH <target> | ||
| | |detail = Providing you are within the treetops, you can prepare to ambush someone below. After a | ||
After a delay, you will drop down from above and throw them to the floor, dealing some damage and | delay, you will drop down from above and throw them to the floor, dealing some damage and briefly | ||
stunning them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Charge}} | {{Anchor|Charge}} | ||
{{ | {{Skill_detail | ||
| | |skill = Charge | ||
|description = Barrel into your prey, knocking them down | |||
|syntax = CHARGE <target> | |syntax = CHARGE <target> | ||
| | |detail = With this ability you can now charge at your prey from an adjacent location. This will | ||
throw them to the floor and knock them off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sniff}} | {{Anchor|Sniff}} | ||
{{ | {{Skill_detail | ||
| | |skill = Sniff | ||
|description = Catch the scent of your prey | |||
|syntax = SNIFF DIRECTION OF <target> | |syntax = SNIFF DIRECTION OF <target> | ||
| | |detail = You can now figure out the direction of your target by sniffing out the scent they have | ||
left behind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hoist}} | {{Anchor|Hoist}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hoist | ||
|description = Take them to the skies | |||
|syntax = HOIST <target> and RELEASE <target> | |syntax = HOIST <target> and RELEASE <target> | ||
| | |detail = If you are flying above your target, and after a short delay, you will swoop down and | ||
bring them into the sky in your talons. They will be trapped with you until they writhe free, or | |||
are released. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cornering}} | {{Anchor|Cornering}} | ||
{{ | {{Skill_detail | ||
| | |skill = Cornering | ||
|description = Cut off their escapes while opening up your own | |||
|syntax = CORNER <ON/OFF> | |syntax = CORNER <ON/OFF> | ||
| | |detail = With this skill you will circle your foes, driving them in to a weaker position. This | ||
will give an increased chance to dodge attacks directed at you. Read HELP AVOIDANCE for more | |||
information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bracing}} | {{Anchor|Bracing}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bracing | ||
|description = Brace yourself from physical attack | |||
|syntax = BRACE | |syntax = BRACE | ||
| | |detail = You can now use your sizable body to brace yourself against the physical attack, further | ||
reducing the amount of damage you take from cutting and blunt strikes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scales}} | {{Anchor|Scales}} | ||
{{ | {{Skill_detail | ||
| | |skill = Scales | ||
|description = Even their magic has little effect on your hide | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
Your hardened hide will lessen the effects of elemental strikes, reducing the damage you take from | Your hardened hide will lessen the effects of elemental strikes, reducing the damage you take from | ||
fire and electrical attacks. | fire and electrical attacks. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Vibrance}} | {{Anchor|Vibrance}} | ||
{{ | {{Skill_detail | ||
| | |skill = Vibrance | ||
|description = The heartbeat of the boar is not one to be denied | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
The vibrance of the boar increases the potency of your health elixirs when consumed. | The vibrance of the boar increases the potency of your health elixirs when consumed. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clotting}} | {{Anchor|Clotting}} | ||
{{ | {{Skill_detail | ||
| | |skill = Clotting | ||
|description = Close your wounds | |||
|syntax = | |syntax = | ||
| | |detail = Syntax: CLOT [#] | ||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | ||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | how many times you wish to clot if need be. If you input no amount, then you will try and clot away | ||
20 bleeding by default. | 20 bleeding by default. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Salivate}} | {{Anchor|Salivate}} | ||
{{ | {{Skill_detail | ||
| | |skill = Salivate | ||
|description = Keep your prey's blood flowing | |||
|syntax = SALIVATE | |syntax = SALIVATE | ||
| | |detail = After a short delay, you will begin to salivate at the mouth. Any bite attack you perform | ||
in Ferality will deliver haemophilia to the poor sap that you sink your teeth into. You can perform | |||
this ability at no cost to yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Violate}} | {{Anchor|Violate}} | ||
{{ | {{Skill_detail | ||
| | |skill = Violate | ||
|description = Take your fallen prey's head | |||
|syntax = VIOLATE <corpse or husk> | |syntax = VIOLATE <corpse or husk> | ||
| | |detail = In the ultimate display of ferality, you can violate the corpse of a fallen foe, ripping | ||
their head clean from their body. Now you have a lovely trophy. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Heatsight}} | {{Anchor|Heatsight}} | ||
{{ | {{Skill_detail | ||
| | |skill = Heatsight | ||
|description = Find prey by their warm blood | |||
|syntax = HEATSIGHT | |syntax = HEATSIGHT | ||
| | |detail = Use your superior eyesight to sense the heat of your prey, allowing you to briefly see | ||
those that would otherwise be hidden. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Berserk}} | {{Anchor|Berserk}} | ||
{{ | {{Skill_detail | ||
| | |skill = Berserk | ||
|description = Sacrifice presence of mind for speed | |||
|syntax = BERSERK | |syntax = BERSERK | ||
| | |detail = You can now slip into a rage so great that you will find yourself incapable of becoming | ||
unconscious or being stunned. Additionally, paresis will never transform into full blown paralysis. | |||
paralysis. However, you will lose sight of yourself and will no longer be able to determine your | However, you will lose sight of yourself and will no longer be able to determine your own health | ||
own health and mana levels. | and mana levels. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rage}} | {{Anchor|Rage}} | ||
{{ | {{Skill_detail | ||
| | |skill = Rage | ||
|description = Overcome weaknesses of the spirit | |||
|syntax = RAGE | |syntax = RAGE | ||
| | |detail = This ability will allow you to cure afflictions based upon altruism, such as those | ||
normally cured by eating a steroid pill. | normally cured by eating a steroid pill. | ||
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Cooldown: 30 seconds | Cooldown: 30 seconds | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hardening}} | {{Anchor|Hardening}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hardening | ||
|description = Give strength to your bones | |||
|syntax = HARDEN BONES | |syntax = HARDEN BONES | ||
| | |detail = In your bestial form, you will be able to harden your bones and occasionally shrug off | ||
blows that would otherwise cripple them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mark}} | {{Anchor|Mark}} | ||
{{ | {{Skill_detail | ||
| | |skill = Mark | ||
|description = Mark your territory | |||
|syntax = MARK HERE | |syntax = MARK HERE | ||
| | |detail = Use your scent to mark a location as yours. You will show up at this location when a | ||
person attempts to locate you through non-magical means. | person attempts to locate you through non-magical means. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Return}} | {{Anchor|Return}} | ||
{{ | {{Skill_detail | ||
| | |skill = Return | ||
|description = Return to your marked territory | |||
|syntax = RETURN | |syntax = RETURN | ||
| | |detail = As long as you stand outdoors where the scent is strongest, you can, after a delay, | ||
return to the location where you laid your mark. | return to the location where you laid your mark. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Track}} | {{Anchor|Track}} | ||
{{ | {{Skill_detail | ||
| | |skill = Track | ||
|description = Follow the trail to your prey | |||
|syntax = TRACK <target> | |syntax = TRACK <target> | ||
| | |detail = Using your snout you can quickly seek out your prey, bringing along anyone who might be | ||
following you. Your target must be outdoors and either in the same local area or in an adjacent one. | |||
one. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Den}} | {{Anchor|Den}} | ||
{{ | {{Skill_detail | ||
| | |skill = Den | ||
|description = Burrow out your own little hole in the ground | |||
|syntax = DIG DEN COLLAPSE DEN LOCATE DEN | |syntax = DIG DEN COLLAPSE DEN LOCATE DEN | ||
| | |detail = Additional syntax: STORE CARRION and EAT CARRION | ||
This will create a small den to the 'in'. You can build dens in forests, valleys, swamps, mountains, | This will create a small den to the 'in'. You can build dens in forests, valleys, swamps, mountains, | ||
Line 441: | Line 624: | ||
redescribe your den, as long as it stays within the confines of a small, natural, hollowed out hole. | redescribe your den, as long as it stays within the confines of a small, natural, hollowed out hole. | ||
In other words, do not ask for a furnished room, with pillars and windows. | In other words, do not ask for a furnished room, with pillars and windows. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Quietus}} | {{Anchor|Quietus}} | ||
{{ | {{Skill_detail | ||
| | |skill = Quietus | ||
|description = Become a corpse upon the ground | |||
|syntax = QUIETUS and QUIETUS REPRIEVE [CEASE] | |syntax = QUIETUS and QUIETUS REPRIEVE [CEASE] | ||
| | |detail = You now have the ability to fake your own death instantly, or prepare yourself to do so | ||
the next time you take damage. If your opponent attempts to pick up your 'corpse' while you are | |||
faking death, you will leap up in a surprise attack and strike them, dealing damage and stunning | faking death, you will leap up in a surprise attack and strike them, dealing damage and stunning | ||
them. You will be immune to attack while faking your death, but you will be unable to perform any | them. You will be immune to attack while faking your death, but you will be unable to perform any | ||
actions yourself. | actions yourself. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits