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| m (Tor moved page Ancestry to Ancestry (skill)) | No edit summary | ||
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| {{SkillHeader}} | {{SkillHeader}} | ||
| {{SkillTableRow |Mark |Inept |0 |Your connection to the ancestors. }} | {{SkillTableRow |Mark |Inept |0 |Your connection to the ancestors. }} | ||
| Line 7: | Line 8: | ||
| {{SkillTableRow |Manifest |Inept |0 |Manifest an ancestor. }} | {{SkillTableRow |Manifest |Inept |0 |Manifest an ancestor. }} | ||
| {{SkillTableRow |Distort |Novice |33 |Bid your ancestor to distort your aura. }} | {{SkillTableRow |Distort |Novice |33 |Bid your ancestor to distort your aura. }} | ||
| {{SkillTableRow |Cacophony |Novice |66 |Allow your foes to hear the thunderous warcries of your   | {{SkillTableRow |Cacophony |Novice |66 |Allow your foes to hear the thunderous warcries of your ancestors. }} | ||
| ancestors. }} | |||
| {{SkillTableRow |Overrun |Apprentice |0 |Overrun your foes with an assault from your ancestors. }} | {{SkillTableRow |Overrun |Apprentice |0 |Overrun your foes with an assault from your ancestors. }} | ||
| {{SkillTableRow |Victory |Apprentice |33 |Victory in battle will improve your renown. }} | {{SkillTableRow |Victory |Apprentice |33 |Victory in battle will improve your renown. }} | ||
| Line 20: | Line 20: | ||
| {{SkillTableRow |Spear |Adept |50 |Manifest an ancestor that will spear your target's limbs. }} | {{SkillTableRow |Spear |Adept |50 |Manifest an ancestor that will spear your target's limbs. }} | ||
| {{SkillTableRow |Seance |Skilled |0 |Your ancestors will whisper to you of souls you cannot see. }} | {{SkillTableRow |Seance |Skilled |0 |Your ancestors will whisper to you of souls you cannot see. }} | ||
| {{SkillTableRow |Clarity |Skilled |50 |Beseech your ancestors for the clarity to discern impulses   | {{SkillTableRow |Clarity |Skilled |50 |Beseech your ancestors for the clarity to discern impulses not your own. }} | ||
| not your own. }} | |||
| {{SkillTableRow |Suffuse |Gifted |0 |Your ancestors will suffuse your weary body or mind. }} | {{SkillTableRow |Suffuse |Gifted |0 |Your ancestors will suffuse your weary body or mind. }} | ||
| {{SkillTableRow |Affirm |Gifted |25 |Affirm the presence of those around you. }} | {{SkillTableRow |Affirm |Gifted |25 |Affirm the presence of those around you. }} | ||
| Line 27: | Line 26: | ||
| {{SkillTableRow |Expel |Expert |0 |Expel their soul, displacing it around their body. }} | {{SkillTableRow |Expel |Expert |0 |Expel their soul, displacing it around their body. }} | ||
| {{SkillTableRow |Offering |Expert |25 |Present an offering to entice an ancestor's assistance. }} | {{SkillTableRow |Offering |Expert |25 |Present an offering to entice an ancestor's assistance. }} | ||
| {{SkillTableRow |Ward |Expert |75 |Your ancestors will bless you with protection from magical   | {{SkillTableRow |Ward |Expert |75 |Your ancestors will bless you with protection from magical assault. }} | ||
| assault. }} | {{SkillTableRow |Invocation |Virtuoso |25 |Invoke your ancestors to split the power of their blessings. }} | ||
| {{SkillTableRow |Invocation |Virtuoso |25 |Invoke your ancestors to split the power of their   | |||
| blessings. }} | |||
| {{SkillTableRow |Bolster |Virtuoso |50 |Your renown will bolster your constitution. }} | {{SkillTableRow |Bolster |Virtuoso |50 |Your renown will bolster your constitution. }} | ||
| {{SkillTableRow |Alertness |Virtuoso |75 |Remain aware of those that would move nearby. }} | {{SkillTableRow |Alertness |Virtuoso |75 |Remain aware of those that would move nearby. }} | ||
| Line 38: | Line 35: | ||
| |} | |} | ||
| {{SkillHeader}} | {{SkillHeader}} | ||
| ==  | ====Displacement Abilities==== | ||
| {{SkillTableRow |Apprise |Inept |0 |Apprise the displacement of their soul. }} | {{SkillTableRow |Apprise |Inept |0 |Apprise the displacement of their soul. }} | ||
| {{SkillTableRow |Displacement |Novice |0 |Your strikes will displace their souls. }} | {{SkillTableRow |Displacement |Novice |0 |Your strikes will displace their souls. }} | ||
| {{SkillTableRow |Inhibit |Adept |75 |Inhibit your opponent from calling a magical shield. }} | {{SkillTableRow |Inhibit |Adept |75 |Inhibit your opponent from calling a magical shield. }} | ||
| {{SkillTableRow |Ambush |Skilled |25 |Ambush your opponents with ancestral assistance. }} | {{SkillTableRow |Ambush |Skilled |25 |Ambush your opponents with ancestral assistance. }} | ||
| {{SkillTableRow |Portent |Skilled |75 |Bestow upon them a portent to render curatives less   | {{SkillTableRow |Portent |Skilled |75 |Bestow upon them a portent to render curatives less effective. }} | ||
| effective. }} | |||
| {{SkillTableRow |Engorge |Gifted |75 |Levy a curse to fill their veins to capacity. }} | {{SkillTableRow |Engorge |Gifted |75 |Levy a curse to fill their veins to capacity. }} | ||
| {{SkillTableRow |Debilitate |Expert |50 |Capitalize upon their weakening state to debilitate their   | {{SkillTableRow |Debilitate |Expert |50 |Capitalize upon their weakening state to debilitate their limbs. }} | ||
| limbs. }} | |||
| {{SkillTableRow |Fissure |Fabled |25 |Create an opening from which their soul will escape. }} | {{SkillTableRow |Fissure |Fabled |25 |Create an opening from which their soul will escape. }} | ||
| {{SkillTableRow |Haunt |Fabled |75 |Your ancestors will call a soul to haunt an area, binding it   | {{SkillTableRow |Haunt |Fabled |75 |Your ancestors will call a soul to haunt an area, binding it there. }} | ||
| there. }} | {{SkillTableRow |Elude |Mythical |25 |Their displaced soul will allow you to elude their defenses. }} | ||
| {{SkillTableRow |Elude |Mythical |25 |Their displaced soul will allow you to elude their defenses.   | |||
| }} | |||
| {{SkillTableRow |Attune |Mythical |75 |Your ancestors will attune a strike with one of your own. }} | {{SkillTableRow |Attune |Mythical |75 |Your ancestors will attune a strike with one of your own. }} | ||
| {{SkillTableRow |Sacrifice |Transcendent |0 |End someone's life as a sacrifice to the ancestors. }} | {{SkillTableRow |Sacrifice |Transcendent |0 |End someone's life as a sacrifice to the ancestors. }} | ||
| |} | |} | ||
| {{Anchor|Mark}} | |||
| {{Skill_detail | |||
| |skill = Mark | |||
| |description = Your connection to the ancestors | |||
| |syntax = ANCEST REGATHER        ANCEST ACKNOWLEDGE | |||
| |detail = The ancestral mark is your connection to the ancestors, allowing you call upon their  | |||
| powers even outside of the range of the bone crypts. Should you be focusing the power of your  | |||
| ancestral mark somewhere, you can regather to bring the power back and end whatever it was being  | |||
| used upon. | |||
| You can also acknowledge the ever-present nature of your ancestors. | |||
| If you have yet to obtain the ancestral mark, you must go to Griana and RECEIVE ANCESTRAL MARK FROM  | |||
| GRIANA. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Deathsight}} | |||
| {{Skill_detail | |||
| |skill = Deathsight | |||
| |description = Attune yourself to fallen souls | |||
| |syntax = DEATHSIGHT [OFF]  | |||
| |detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those  | |||
| who perish and pass through it. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Renown}} | |||
| {{Skill_detail | |||
| |skill = Renown | |||
| |description = See how high your renown stands | |||
| |syntax = ANCEST RENOWN | |||
| |detail = See how high your renown stands amongst the ancestors. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Trial}} | |||
| {{Skill_detail | |||
| |skill = Trial | |||
| |description = Engage the ancestors in battle to improve your renown | |||
| |syntax = ANCEST TRIAL        ANCEST REGATHER                 | |||
| |detail = Additional commands: | |||
|    ANCEST LUNGE | |||
|    ANCEST DUEL <target> | |||
|    ANCEST BANISH | |||
| Engage in a combat trial against the Serpent clan. You can empower the ancestral mark using some of  | |||
| your lifeforce, allowing ancestral spirits to manifest and engage you in combat. Defeating these  | |||
| spirits will increase the standing of your renown with the ancestors. | |||
| Two types of ancestral spirits will manifest: | |||
|  - a warrior of the Serpent clan  | |||
|  - a champion of the Serpent clan | |||
| In order to combat them, you will have three skills: | |||
|   Lunge - This will hit up to five random spirits in the location. | |||
|   Duel   - Challenge a target to a one on one exchange, heavily damaging them. | |||
|   Banish - Drive out all warriors, leaving only champions behind. You will not gain renown for this. | |||
| Lunges are better suited against warriors, while duels are far more effective against champions. To  | |||
| use these abilities, you must be wielding a weapon of the Serpent clan. | |||
| Additionaly, undergoing the trial while in an ancestral crypt will add a small bonus to your  | |||
| successful attempts. | |||
| When you wish to end the trial, simply regather the power back into your ancestral mark. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Inherit}} | |||
| {{Skill_detail | |||
| |skill = Inherit | |||
| |description = The ancestors will grant you their weapon | |||
| |syntax = ANCEST INHERIT | |||
| |detail = Should you be in desperate need of a weapon, the ancestors will bequeath you one of their  | |||
| own. While these ancient weapons are nowhere near as effective as a modern weapon, it will serve  | |||
| your needs. These weapons are bound to the bone crypts, and will not last a long time outside of  | |||
| them. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Manifest}} | |||
| {{Skill_detail | |||
| |skill = Manifest | |||
| |description = Manifest an ancestor | |||
| |syntax = ANCEST MANIFEST | |||
| |detail = By parting with a portion of your soul, you can manifest one of the ancestors temporarily  | |||
| to perform basic tasks and abilities within the Communion skill, so long as you possess no active  | |||
| spirit. Using SIMUL DISMISS upon it will cause the ancestor to depart, just as you would a normal  | |||
| simulacrum. | |||
| If you are within a fighting pit or using the classpick arena mod, then the simulacrum will have  | |||
| its level boosted to 10 and your spirit hound will have access to any simulacrum trait. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Distort}} | |||
| {{Skill_detail | |||
| |skill = Distort | |||
| |description = Bid your ancestor to distort your aura | |||
| |syntax = ANCEST DISTORT | |||
| |detail = Renown cost: 50 | |||
| Bid the ancestors to distort your appearance, shrouding your activities. You will be able to leave  | |||
| and enter a location without notice, plus a few other common actions will be hidden. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Cacophony}} | |||
| {{Skill_detail | |||
| |skill = Cacophony | |||
| |description = Allow your foes to hear the thunderous warcries of your ancestors | |||
| |syntax = ANCEST CACOPHONY [direction] | |||
| |detail = Call upon the ancestors to release their thunderous warcry, instilling fear and amnesia  | |||
| in your enemies. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Overrun}} | |||
| {{Skill_detail | |||
| |skill = Overrun | |||
| |description = Overrun your foes with an assault from your ancestors | |||
| |syntax = ANCEST OVERRUN <target> | |||
| |detail = The ancestors will overrun your target with a flurry of strikes, dealing magical damage.  | |||
| When used against an adventurer, the damage will be staggered into three strikes. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Victory}} | |||
| {{Skill_detail | |||
| |skill = Victory | |||
| |description = Victory in battle will improve your renown | |||
| |syntax = ANCEST VICTORY <ON/OFF>        ANCEST VICTORY <corpse> | |||
| |detail = With this defence on, you will gain renown whenever you slay an enemy. You can also mark  | |||
| a corpse, claiming victory over it that way instead. | |||
| When used on a denizen, it will only work against those that were sentient. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Discern}} | |||
| {{Skill_detail | |||
| |skill = Discern | |||
| |description = Discern the presence of another | |||
| |syntax = ANCEST DISCERN <target> | |||
| |detail = Renown cost: 10 | |||
| Request the ancestors to discern the location of another. This ability will reveal the location of  | |||
| another, no matter where they might be within the realm. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Spur}} | |||
| {{Skill_detail | |||
| |skill = Spur | |||
| |description = Rally your ancestors, spurring them to attack | |||
| |syntax = ANCEST SPUR | |||
| |detail = The ancestors will plague the minds of your enemies with a haunting visage, inflicting  | |||
| psychic damage upon them. The damage dealt will scale to the amount of soul that has been displaced  | |||
| from your victim, increasing significantly if more than 50% of their soul has been displaced. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Intercept}} | |||
| {{Skill_detail | |||
| |skill = Intercept | |||
| |description = Call upon your ancestors to intercept attacks | |||
| |syntax = ANCEST INTERCEPT [target] | |||
| |detail = Renown cost: 50 | |||
| Request protection from the ancestors and they will send an ethereal weapon to deflect attacks upon  | |||
| the specified target. If no target is supplied, then the protection will be granted to yourself. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Diminish}} | |||
| {{Skill_detail | |||
| |skill = Diminish | |||
| |description = Diminish the efficacy of your opponent's weapon | |||
| |syntax = ANCEST DIMINISH <target> [LEFT/RIGHT] | |||
| |detail = The ancestors will diminish the efficacy of your target's weapons, temporarily lowering  | |||
| the amount of damage it does. This will scale depending on how much of the target's soul has been  | |||
| displaced. | |||
| |cooldown = 5 minutes | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Anoint}} | |||
| {{Skill_detail | |||
| |skill = Anoint | |||
| |description = Anoint your weapon with the chill of death | |||
| |syntax = ANCEST ANOINT <weapon>         UNANOINT <weapon> | |||
| |detail = Renown cost: 50 | |||
| Anoint your weapon with the memories of death, causing a chance of frost when you land a blow upon  | |||
| another. This chance will be doubled if they have fallen. You will be unable to make use of venoms  | |||
| while your weapon remains anointed. | |||
| Anyone may unanoint their weapon to remove the effect. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Harrow}} | |||
| {{Skill_detail | |||
| |skill = Harrow | |||
| |description = A harrowing sight will leave them defenseless | |||
| |syntax = ANCEST HARROW <target> | |||
| |detail = Renown cost: 100 | |||
| The ancestors will assault the target's psyche with harrowing visions, dealing a small amount of  | |||
| magical damage and forcing them to relax two defences that do not originate from themselves. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Safeguard}} | |||
| {{Skill_detail | |||
| |skill = Safeguard | |||
| |description = The ancestors will bless you with protection | |||
| |syntax = ANCEST BLESSING SAFEGUARD        ANCEST REGATHER | |||
| |detail = The ancestors will bestow their blessing upon you, increasing your resistance to physical  | |||
| attacks.  | |||
| Your mark's power will be expended upon this blessing, preventing certain other abilities. You must  | |||
| regather power to end the blessing if you wish to use it elsewhere. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Spear}} | |||
| {{Skill_detail | |||
| |skill = Spear | |||
| |description = Manifest an ancestor that will spear your target's limbs | |||
| |syntax = ANCEST SPEAR <target>        ANCEST SPEAR <target> <ARMS/LEGS>        ANCEST SPEAR  | |||
| <target> <LEFT/RIGHT> <ARM/LEG> | |||
| |detail = The ancestors will open a wound in your target's limb, crippling it. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Seance}} | |||
| {{Skill_detail | |||
| |skill = Seance | |||
| |description = Your ancestors will whisper to you of souls you cannot see | |||
| |syntax = ANCEST SEANCE | |||
| |detail = Renown cost: 80 | |||
| The ancestors will whisper to you of the dead, letting you know who roams the lands as a soul or  | |||
| are being reformed by the earth. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Clarity}} | |||
| {{Skill_detail | |||
| |skill = Clarity | |||
| |description = Beseech your ancestors for the clarity to discern impulses not your own | |||
| |syntax = ANCEST CLARITY | |||
| |detail = Renown cost: 80 | |||
| The ancestors will grant your mind greater clarity, protecting you from others forcing you to  | |||
| perform an unwanted action for a single time. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Suffuse}} | |||
| {{Skill_detail | |||
| |skill = Suffuse | |||
| |description = Your ancestors will suffuse your weary body or mind | |||
| |syntax = ANCEST SUFFUSE <HEALTH/MANA> | |||
| |detail = Renown cost: 100 | |||
| Beseech the ancestors for aid, restoring either your health or mana. They can raise your health and  | |||
| mana above their maximum, however it will have a diminishing effect the further you extend beyond  | |||
| it. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Affirm}} | |||
| {{Skill_detail | |||
| |skill = Affirm | |||
| |description = Affirm the presence of those around you | |||
| |syntax = ANCEST AFFIRM | |||
| |detail = Renown cost: 150 | |||
| Call to the ancestors and ask them to affirm who is standing with you. This will reveal everybody  | |||
| in your current location, no matter their elevation or how they might choose to hide. | |||
| You can also detect beings out of phase with reality using this ability, however you will not know  | |||
| who or how many. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Guidance}} | |||
| {{Skill_detail | |||
| |skill = Guidance | |||
| |description = Your ancestors will bless you with guided strikes | |||
| |syntax = ANCEST BLESSING GUIDANCE <weapon>        ANCEST REGATHER | |||
| |detail = The ancestors will bestow their blessing upon you, guiding the selected weapon's strikes  | |||
| to amplify its damage.  | |||
| Your mark's power will be expended upon this blessing, preventing certain other abilities. You must  | |||
| regather power to end the blessing if you wish to use it elsewhere. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Expel}} | |||
| {{Skill_detail | |||
| |skill = Expel | |||
| |description = Expel their soul, displacing it around their body | |||
| |syntax = ANCEST EXPEL <target> | |||
| |detail = Renown cost: 50 | |||
| Quickly displace someone's soul at a far faster pace than your weapons would. Using STOP or doing  | |||
| most actions will stop the process. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Offering}} | |||
| {{Skill_detail | |||
| |skill = Offering | |||
| |description = Present an offering to entice an ancestor's assistance | |||
| |syntax = ANCEST OFFERING | |||
| |detail = Renown cost: 100 | |||
| Spill some of your blood as an offering to the ancestors, gaining a boon that will bolster the next  | |||
| weapon attack you land against an opponent. This will increase the damage of the strike and briefly  | |||
| stun them for one time only. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Ward}} | |||
| {{Skill_detail | |||
| |skill = Ward | |||
| |description = Your ancestors will bless you with protection from magical assault | |||
| |syntax = ANCEST BLESSING WARD <armour>        ANCEST REGATHER | |||
| |detail = The ancestors will bestow their blessing upon your armour, reducing all incoming magical  | |||
| damage. | |||
| Your mark's power will be expended upon this blessing, preventing certain other abilities. You must  | |||
| regather power to end the blessing if you wish to use it elsewhere. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Invocation}} | |||
| {{Skill_detail | |||
| |skill = Invocation | |||
| |description = Invoke your ancestors to split the power of their blessings | |||
| |syntax = ANCEST INVOCATION        ANCEST REVOKE | |||
| |detail = You may invoke the power of all three ancestral blessings at once, though the effects  | |||
| gained from this are halved. You must revoke the invocation when you wish to return the energy to  | |||
| your mark. | |||
| See the abilities Guidance, Ward, and Safeguard for more information on these blessings. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Bolster}} | |||
| {{Skill_detail | |||
| |skill = Bolster | |||
| |description = Your renown will bolster your constitution | |||
| |syntax = ANCEST BOLSTER | |||
| |detail = Renown cost: 60 | |||
| Call upon the strength of the ancestors to bolster your fortitude, increasing your constitution by  | |||
| a single point. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Alertness}} | |||
| {{Skill_detail | |||
| |skill = Alertness | |||
| |description = Remain aware of those that would move nearby | |||
| |syntax = ANCEST ALERTNESS <ON/OFF> | |||
| |detail = Renown cost: 50 | |||
| Attune yourself to nearby movement and detect passage through surrounding locations. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Annul}} | |||
| {{Skill_detail | |||
| |skill = Annul | |||
| |description = Annul a physical affliction from your body | |||
| |syntax = ANCEST ANNUL | |||
| |detail = Renown cost: 50 | |||
| Purge yourself a physical affliction with ancestral assistance. Once purged, the ancestors will  | |||
| grant you a balance reduction for a short period of time depending on how many afflictions remain. | |||
| Look at HELP TYPES for more information on what is regarded as a physical affliction. | |||
| |cooldown = 18 seconds | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Carve}} | |||
| {{Skill_detail | |||
| |skill = Carve | |||
| |description = Your ancestors will carve through your opponent's defenses | |||
| |syntax = ANCEST CARVE <target> | |||
| |detail = Renown cost: 50 | |||
| An ancestor will answer your calls and carve away the protective barriers surrounding your victim.  | |||
| This will remove prismatic barriers, magical shields, and the aura of rebounding. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Rouse}} | |||
| {{Skill_detail | |||
| |skill = Rouse | |||
| |description = Rouse their soul, drawing it back to reinhabit their body | |||
| |syntax = ANCEST ROUSE <target> | |||
| |detail = Renown cost: 1000 | |||
| Use your great renown to request the ancestors aid one that has fallen in battle, rousing them back  | |||
| to life. You must have the corpse to do this however. | |||
| If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Apprise}} | |||
| {{Skill_detail | |||
| |skill = Apprise | |||
| |description = Apprise the displacement of their soul | |||
| |syntax = ANCEST APPRISE <target/ME> | |||
| |detail = Assess someone's soul to see how much of it remains within their body. You can  | |||
| additionally check your own soul if you wish. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Displacement}} | |||
| {{Skill_detail | |||
| |skill = Displacement | |||
| |description = Your strikes will displace their souls | |||
| |syntax = ANCEST DISPLACEMENT | |||
| |detail = An ancestor will share your body and channel energy through each strike of your weapon to  | |||
| displace your target's soul, driving a sliver of it from their body. The amount of soul displaced  | |||
| will scale with the base penetration stat of your weapon, with more soul being displaced the higher  | |||
| it is. | |||
| With their soul displaced, your target is vulnerable to stronger ancestral attacks. However, the  | |||
| soul is drawn to the body and they will become whole again in time. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Inhibit}} | |||
| {{Skill_detail | |||
| |skill = Inhibit | |||
| |description = Inhibit your opponent from calling a magical shield | |||
| |syntax = ANCEST INHIBIT <target> | |||
| |detail = Target soul: Below 85% | |||
| Soul restored: 5% | |||
| An ancestor will poise itself to strike when your target calls forth the protection of a magical  | |||
| strike. Once this occurs, the ancestor will reveal itself and tear apart their magical shield. | |||
| Additionally, while under the effects of this inhibition, the target's displaced soul will not  | |||
| passively return to them due to time. | |||
| This ability can be performed off-balance, but consumes equilibrium. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Ambush}} | |||
| {{Skill_detail | |||
| |skill = Ambush | |||
| |description = Ambush your opponents with ancestral assistance | |||
| |syntax = ANCEST AMBUSH <target> | |||
| |detail = Target soul: Below 85% | |||
| Send forth an ancestor to ambush your target with a series of strike. For a short duration, the  | |||
| ancestor will periodically attack the target, dealing more damaged based on how afflicted they are.  | |||
| The duration is extended should they have less than 50% of their soul. | |||
| |cooldown = 90 seconds | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Portent}} | |||
| {{Skill_detail | |||
| |skill = Portent | |||
| |description = Bestow upon them a portent to render curatives less effective | |||
| |syntax = ANCEST PORTENT <target> | |||
| |detail = Target soul: Below 80% | |||
| Soul restored: 10% | |||
| An ancestor will plague the target with an ominous portent, increasing the length of pill balance  | |||
| recovery, including the anabiotic pill. The duration of this effect is extended should they have  | |||
| less then 50% of their soul. | |||
| This ability can be performed off-balance, but consumes equilibrium. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Engorge}} | |||
| {{Skill_detail | |||
| |skill = Engorge | |||
| |description = Levy a curse to fill their veins to capacity | |||
| |syntax = ANCEST ENGORGE <target> | |||
| |detail = Target soul: Below 80% | |||
| Soul restored: 8% | |||
| Soul restored (when effect is triggered): 20% | |||
| An ancestor will overwhelm your target with the sensation of the hunt, afflicting them with  | |||
| hypertension as their veins become engorged to dangerous levels. While affected, the next time they  | |||
| are constricted upon your blade they will begin to bleed profusely. | |||
| This effect may be stacked up to three times, with the entire process being consumed upon a  | |||
| successful constriction. However should they recover their soul in full or a period of time elapses  | |||
| since the first application, then the effect will fade. | |||
| The amount of bleeding caused is based upon the amount of soul missing upon the time of application, | |||
|  with the application that had the most amount of soul missing taking priority. It is then  | |||
| increased by the number of stacks applied upon being triggered. It cannot cause someone to bleed  | |||
| more than 2000 health points. | |||
| This ability can be performed off-balance, but consumes equilibrium. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Debilitate}} | |||
| {{Skill_detail | |||
| |skill = Debilitate | |||
| |description = Capitalize upon their weakening state to debilitate their limbs | |||
| |syntax = ANCEST DEBILITATE <target> | |||
| |detail = Target soul: Below 80% | |||
| Soul restored: 8% | |||
| Call forth a debilitating curse upon your target, increasing the amount of limb damage they will  | |||
| receive upon the next blunt-based attack. This effect will only last for a short period of time and  | |||
| is consumed shortly after a successful blow. | |||
| This ability can be performed off-balance, but consumes equilibrium. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Fissure}} | |||
| {{Skill_detail | |||
| |skill = Fissure | |||
| |description = Create an opening from which their soul will escape | |||
| |syntax = ANCEST FISSURE <target> | |||
| |detail = Ancestral power will envelop your blade as you drive it into the target's chest, creating  | |||
| a spiritual fissure from which their soul will rapidly escape. This effect will only work if your  | |||
| target has a damaged torso, and will persist until their torso is cured. | |||
| You must be wielding a weapon of the Serpent clan in order to use this ability. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Haunt}} | |||
| {{Skill_detail | |||
| |skill = Haunt | |||
| |description = Your ancestors will call a soul to haunt an area, binding it there | |||
| |syntax = ANCEST HAUNT <target> | |||
| |detail = Renown cost: 1000 | |||
| Target soul: Below 80% | |||
| With this feat, the ancestors will force the displaced portions of the target's soul to haunt the  | |||
| current area, binding it there. While their displaced soul is bound there, the target will be  | |||
| unable to leave the area boundaries by any means - physical or magical. | |||
| |cooldown = 180 seconds | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Elude}} | |||
| {{Skill_detail | |||
| |skill = Elude | |||
| |description = Their displaced soul will allow you to elude their defenses | |||
| |syntax = ANCEST ELUDE <target> | |||
| |detail = Target soul: Below 90% | |||
| Soul restored: 6% | |||
| The ancestors will turn the target's displaced soul against them, allowing your next Bear clan  | |||
| technique to elude their defences, stripping their rebounding and bypassing their parry. This will  | |||
| last for a limited time or until it is consumed upon attack. | |||
| Note that this effect is exclusive from the effects of the Debilitate skill, both cannot be used at  | |||
| the same time. | |||
| This ability can be performed off-balance, but consumes equilibrium. | |||
| |cooldown = 8 seconds | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Attune}} | |||
| {{Skill_detail | |||
| |skill = Attune | |||
| |description = Your ancestors will attune a strike with one of your own | |||
| |syntax = ANCEST ATTUNE <target> <venom to give> <trigger venom>        ANCEST ATTUNE <target> CLEAR | |||
| |detail = Target soul: Below 75% | |||
| Soul restored: 15% | |||
| Coordinate a powerful strike against your target with the ancestors, having them await for you to  | |||
| deliver the attuned venom. When that venom enters the blood stream, the ancestors will strike,  | |||
| releasing an extra venom and its effects upon your opponent. | |||
| This will last for 45 seconds, increasing to 60 seconds if your target is below 50% soul when cast.  | |||
| This effect is then consumed once it is triggered. | |||
| This ability may be performed off-balance, but consumes equilibrium. | |||
| Cooldown (when triggered): 30 seconds | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Sacrifice}} | |||
| {{Skill_detail | |||
| |skill = Sacrifice | |||
| |description = End someone's life as a sacrifice to the ancestors | |||
| |syntax = ANCEST SACRIFICE <target> | |||
| |detail = While wielding one of Warding's weapons, you can attempt to end someone's life as a  | |||
| sacrifice to the ancestors. You may not, however, perform any actions while attempting to do so. | |||
| If their current health percent is lower than 20% plus the percentage of displaced soul, then the  | |||
| duration it takes to sacrifice your opponent will be cut in half. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
edits