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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Mark |Inept |0 |Your connection to the ancestors. }} | {{SkillTableRow |Mark |Inept |0 |Your connection to the ancestors. }} | ||
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{{SkillTableRow |Manifest |Inept |0 |Manifest an ancestor. }} | {{SkillTableRow |Manifest |Inept |0 |Manifest an ancestor. }} | ||
{{SkillTableRow |Distort |Novice |33 |Bid your ancestor to distort your aura. }} | {{SkillTableRow |Distort |Novice |33 |Bid your ancestor to distort your aura. }} | ||
{{SkillTableRow |Cacophony |Novice |66 |Allow your foes to hear the thunderous warcries of your | {{SkillTableRow |Cacophony |Novice |66 |Allow your foes to hear the thunderous warcries of your ancestors. }} | ||
ancestors. }} | |||
{{SkillTableRow |Overrun |Apprentice |0 |Overrun your foes with an assault from your ancestors. }} | {{SkillTableRow |Overrun |Apprentice |0 |Overrun your foes with an assault from your ancestors. }} | ||
{{SkillTableRow |Victory |Apprentice |33 |Victory in battle will improve your renown. }} | {{SkillTableRow |Victory |Apprentice |33 |Victory in battle will improve your renown. }} | ||
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{{SkillTableRow |Spear |Adept |50 |Manifest an ancestor that will spear your target's limbs. }} | {{SkillTableRow |Spear |Adept |50 |Manifest an ancestor that will spear your target's limbs. }} | ||
{{SkillTableRow |Seance |Skilled |0 |Your ancestors will whisper to you of souls you cannot see. }} | {{SkillTableRow |Seance |Skilled |0 |Your ancestors will whisper to you of souls you cannot see. }} | ||
{{SkillTableRow |Clarity |Skilled |50 |Beseech your ancestors for the clarity to discern impulses | {{SkillTableRow |Clarity |Skilled |50 |Beseech your ancestors for the clarity to discern impulses not your own. }} | ||
not your own. }} | |||
{{SkillTableRow |Suffuse |Gifted |0 |Your ancestors will suffuse your weary body or mind. }} | {{SkillTableRow |Suffuse |Gifted |0 |Your ancestors will suffuse your weary body or mind. }} | ||
{{SkillTableRow |Affirm |Gifted |25 |Affirm the presence of those around you. }} | {{SkillTableRow |Affirm |Gifted |25 |Affirm the presence of those around you. }} | ||
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{{SkillTableRow |Expel |Expert |0 |Expel their soul, displacing it around their body. }} | {{SkillTableRow |Expel |Expert |0 |Expel their soul, displacing it around their body. }} | ||
{{SkillTableRow |Offering |Expert |25 |Present an offering to entice an ancestor's assistance. }} | {{SkillTableRow |Offering |Expert |25 |Present an offering to entice an ancestor's assistance. }} | ||
{{SkillTableRow |Ward |Expert |75 |Your ancestors will bless you with protection from magical | {{SkillTableRow |Ward |Expert |75 |Your ancestors will bless you with protection from magical assault. }} | ||
assault. }} | {{SkillTableRow |Invocation |Virtuoso |25 |Invoke your ancestors to split the power of their blessings. }} | ||
{{SkillTableRow |Invocation |Virtuoso |25 |Invoke your ancestors to split the power of their | |||
blessings. }} | |||
{{SkillTableRow |Bolster |Virtuoso |50 |Your renown will bolster your constitution. }} | {{SkillTableRow |Bolster |Virtuoso |50 |Your renown will bolster your constitution. }} | ||
{{SkillTableRow |Alertness |Virtuoso |75 |Remain aware of those that would move nearby. }} | {{SkillTableRow |Alertness |Virtuoso |75 |Remain aware of those that would move nearby. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== | ====Displacement Abilities==== | ||
{{SkillTableRow |Apprise |Inept |0 |Apprise the displacement of their soul. }} | {{SkillTableRow |Apprise |Inept |0 |Apprise the displacement of their soul. }} | ||
{{SkillTableRow |Displacement |Novice |0 |Your strikes will displace their souls. }} | {{SkillTableRow |Displacement |Novice |0 |Your strikes will displace their souls. }} | ||
{{SkillTableRow |Inhibit |Adept |75 |Inhibit your opponent from calling a magical shield. }} | {{SkillTableRow |Inhibit |Adept |75 |Inhibit your opponent from calling a magical shield. }} | ||
{{SkillTableRow |Ambush |Skilled |25 |Ambush your opponents with ancestral assistance. }} | {{SkillTableRow |Ambush |Skilled |25 |Ambush your opponents with ancestral assistance. }} | ||
{{SkillTableRow |Portent |Skilled |75 |Bestow upon them a portent to render curatives less | {{SkillTableRow |Portent |Skilled |75 |Bestow upon them a portent to render curatives less effective. }} | ||
effective. }} | |||
{{SkillTableRow |Engorge |Gifted |75 |Levy a curse to fill their veins to capacity. }} | {{SkillTableRow |Engorge |Gifted |75 |Levy a curse to fill their veins to capacity. }} | ||
{{SkillTableRow |Debilitate |Expert |50 |Capitalize upon their weakening state to debilitate their | {{SkillTableRow |Debilitate |Expert |50 |Capitalize upon their weakening state to debilitate their limbs. }} | ||
limbs. }} | |||
{{SkillTableRow |Fissure |Fabled |25 |Create an opening from which their soul will escape. }} | {{SkillTableRow |Fissure |Fabled |25 |Create an opening from which their soul will escape. }} | ||
{{SkillTableRow |Haunt |Fabled |75 |Your ancestors will call a soul to haunt an area, binding it | {{SkillTableRow |Haunt |Fabled |75 |Your ancestors will call a soul to haunt an area, binding it there. }} | ||
there. }} | {{SkillTableRow |Elude |Mythical |25 |Their displaced soul will allow you to elude their defenses. }} | ||
{{SkillTableRow |Elude |Mythical |25 |Their displaced soul will allow you to elude their defenses. | |||
}} | |||
{{SkillTableRow |Attune |Mythical |75 |Your ancestors will attune a strike with one of your own. }} | {{SkillTableRow |Attune |Mythical |75 |Your ancestors will attune a strike with one of your own. }} | ||
{{SkillTableRow |Sacrifice |Transcendent |0 |End someone's life as a sacrifice to the ancestors. }} | {{SkillTableRow |Sacrifice |Transcendent |0 |End someone's life as a sacrifice to the ancestors. }} | ||
|} | |} | ||
{{Anchor|Mark}} | |||
{{Skill_detail | |||
|skill = Mark | |||
|description = Your connection to the ancestors | |||
|syntax = ANCEST REGATHER ANCEST ACKNOWLEDGE | |||
|detail = The ancestral mark is your connection to the ancestors, allowing you call upon their | |||
powers even outside of the range of the bone crypts. Should you be focusing the power of your | |||
ancestral mark somewhere, you can regather to bring the power back and end whatever it was being | |||
used upon. | |||
You can also acknowledge the ever-present nature of your ancestors. | |||
If you have yet to obtain the ancestral mark, you must go to Griana and RECEIVE ANCESTRAL MARK FROM | |||
GRIANA. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deathsight}} | |||
{{Skill_detail | |||
|skill = Deathsight | |||
|description = Attune yourself to fallen souls | |||
|syntax = DEATHSIGHT [OFF] | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Renown}} | |||
{{Skill_detail | |||
|skill = Renown | |||
|description = See how high your renown stands | |||
|syntax = ANCEST RENOWN | |||
|detail = See how high your renown stands amongst the ancestors. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Trial}} | |||
{{Skill_detail | |||
|skill = Trial | |||
|description = Engage the ancestors in battle to improve your renown | |||
|syntax = ANCEST TRIAL ANCEST REGATHER | |||
|detail = Additional commands: | |||
ANCEST LUNGE | |||
ANCEST DUEL <target> | |||
ANCEST BANISH | |||
Engage in a combat trial against the Serpent clan. You can empower the ancestral mark using some of | |||
your lifeforce, allowing ancestral spirits to manifest and engage you in combat. Defeating these | |||
spirits will increase the standing of your renown with the ancestors. | |||
Two types of ancestral spirits will manifest: | |||
- a warrior of the Serpent clan | |||
- a champion of the Serpent clan | |||
In order to combat them, you will have three skills: | |||
Lunge - This will hit up to five random spirits in the location. | |||
Duel - Challenge a target to a one on one exchange, heavily damaging them. | |||
Banish - Drive out all warriors, leaving only champions behind. You will not gain renown for this. | |||
Lunges are better suited against warriors, while duels are far more effective against champions. To | |||
use these abilities, you must be wielding a weapon of the Serpent clan. | |||
Additionaly, undergoing the trial while in an ancestral crypt will add a small bonus to your | |||
successful attempts. | |||
When you wish to end the trial, simply regather the power back into your ancestral mark. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Inherit}} | |||
{{Skill_detail | |||
|skill = Inherit | |||
|description = The ancestors will grant you their weapon | |||
|syntax = ANCEST INHERIT | |||
|detail = Should you be in desperate need of a weapon, the ancestors will bequeath you one of their | |||
own. While these ancient weapons are nowhere near as effective as a modern weapon, it will serve | |||
your needs. These weapons are bound to the bone crypts, and will not last a long time outside of | |||
them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Manifest}} | |||
{{Skill_detail | |||
|skill = Manifest | |||
|description = Manifest an ancestor | |||
|syntax = ANCEST MANIFEST | |||
|detail = By parting with a portion of your soul, you can manifest one of the ancestors temporarily | |||
to perform basic tasks and abilities within the Communion skill, so long as you possess no active | |||
spirit. Using SIMUL DISMISS upon it will cause the ancestor to depart, just as you would a normal | |||
simulacrum. | |||
If you are within a fighting pit or using the classpick arena mod, then the simulacrum will have | |||
its level boosted to 10 and your spirit hound will have access to any simulacrum trait. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Distort}} | |||
{{Skill_detail | |||
|skill = Distort | |||
|description = Bid your ancestor to distort your aura | |||
|syntax = ANCEST DISTORT | |||
|detail = Renown cost: 50 | |||
Bid the ancestors to distort your appearance, shrouding your activities. You will be able to leave | |||
and enter a location without notice, plus a few other common actions will be hidden. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cacophony}} | |||
{{Skill_detail | |||
|skill = Cacophony | |||
|description = Allow your foes to hear the thunderous warcries of your ancestors | |||
|syntax = ANCEST CACOPHONY [direction] | |||
|detail = Call upon the ancestors to release their thunderous warcry, instilling fear and amnesia | |||
in your enemies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overrun}} | |||
{{Skill_detail | |||
|skill = Overrun | |||
|description = Overrun your foes with an assault from your ancestors | |||
|syntax = ANCEST OVERRUN <target> | |||
|detail = The ancestors will overrun your target with a flurry of strikes, dealing magical damage. | |||
When used against an adventurer, the damage will be staggered into three strikes. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Victory}} | |||
{{Skill_detail | |||
|skill = Victory | |||
|description = Victory in battle will improve your renown | |||
|syntax = ANCEST VICTORY <ON/OFF> ANCEST VICTORY <corpse> | |||
|detail = With this defence on, you will gain renown whenever you slay an enemy. You can also mark | |||
a corpse, claiming victory over it that way instead. | |||
When used on a denizen, it will only work against those that were sentient. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Discern}} | |||
{{Skill_detail | |||
|skill = Discern | |||
|description = Discern the presence of another | |||
|syntax = ANCEST DISCERN <target> | |||
|detail = Renown cost: 10 | |||
Request the ancestors to discern the location of another. This ability will reveal the location of | |||
another, no matter where they might be within the realm. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Spur}} | |||
{{Skill_detail | |||
|skill = Spur | |||
|description = Rally your ancestors, spurring them to attack | |||
|syntax = ANCEST SPUR | |||
|detail = The ancestors will plague the minds of your enemies with a haunting visage, inflicting | |||
psychic damage upon them. The damage dealt will scale to the amount of soul that has been displaced | |||
from your victim, increasing significantly if more than 50% of their soul has been displaced. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intercept}} | |||
{{Skill_detail | |||
|skill = Intercept | |||
|description = Call upon your ancestors to intercept attacks | |||
|syntax = ANCEST INTERCEPT [target] | |||
|detail = Renown cost: 50 | |||
Request protection from the ancestors and they will send an ethereal weapon to deflect attacks upon | |||
the specified target. If no target is supplied, then the protection will be granted to yourself. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Diminish}} | |||
{{Skill_detail | |||
|skill = Diminish | |||
|description = Diminish the efficacy of your opponent's weapon | |||
|syntax = ANCEST DIMINISH <target> [LEFT/RIGHT] | |||
|detail = The ancestors will diminish the efficacy of your target's weapons, temporarily lowering | |||
the amount of damage it does. This will scale depending on how much of the target's soul has been | |||
displaced. | |||
|cooldown = 5 minutes | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Anoint}} | |||
{{Skill_detail | |||
|skill = Anoint | |||
|description = Anoint your weapon with the chill of death | |||
|syntax = ANCEST ANOINT <weapon> UNANOINT <weapon> | |||
|detail = Renown cost: 50 | |||
Anoint your weapon with the memories of death, causing a chance of frost when you land a blow upon | |||
another. This chance will be doubled if they have fallen. You will be unable to make use of venoms | |||
while your weapon remains anointed. | |||
Anyone may unanoint their weapon to remove the effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Harrow}} | |||
{{Skill_detail | |||
|skill = Harrow | |||
|description = A harrowing sight will leave them defenseless | |||
|syntax = ANCEST HARROW <target> | |||
|detail = Renown cost: 100 | |||
The ancestors will assault the target's psyche with harrowing visions, dealing a small amount of | |||
magical damage and forcing them to relax two defences that do not originate from themselves. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Safeguard}} | |||
{{Skill_detail | |||
|skill = Safeguard | |||
|description = The ancestors will bless you with protection | |||
|syntax = ANCEST BLESSING SAFEGUARD ANCEST REGATHER | |||
|detail = The ancestors will bestow their blessing upon you, increasing your resistance to physical | |||
attacks. | |||
Your mark's power will be expended upon this blessing, preventing certain other abilities. You must | |||
regather power to end the blessing if you wish to use it elsewhere. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Spear}} | |||
{{Skill_detail | |||
|skill = Spear | |||
|description = Manifest an ancestor that will spear your target's limbs | |||
|syntax = ANCEST SPEAR <target> ANCEST SPEAR <target> <ARMS/LEGS> ANCEST SPEAR | |||
<target> <LEFT/RIGHT> <ARM/LEG> | |||
|detail = The ancestors will open a wound in your target's limb, crippling it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seance}} | |||
{{Skill_detail | |||
|skill = Seance | |||
|description = Your ancestors will whisper to you of souls you cannot see | |||
|syntax = ANCEST SEANCE | |||
|detail = Renown cost: 80 | |||
The ancestors will whisper to you of the dead, letting you know who roams the lands as a soul or | |||
are being reformed by the earth. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Clarity}} | |||
{{Skill_detail | |||
|skill = Clarity | |||
|description = Beseech your ancestors for the clarity to discern impulses not your own | |||
|syntax = ANCEST CLARITY | |||
|detail = Renown cost: 80 | |||
The ancestors will grant your mind greater clarity, protecting you from others forcing you to | |||
perform an unwanted action for a single time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Suffuse}} | |||
{{Skill_detail | |||
|skill = Suffuse | |||
|description = Your ancestors will suffuse your weary body or mind | |||
|syntax = ANCEST SUFFUSE <HEALTH/MANA> | |||
|detail = Renown cost: 100 | |||
Beseech the ancestors for aid, restoring either your health or mana. They can raise your health and | |||
mana above their maximum, however it will have a diminishing effect the further you extend beyond | |||
it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Affirm}} | |||
{{Skill_detail | |||
|skill = Affirm | |||
|description = Affirm the presence of those around you | |||
|syntax = ANCEST AFFIRM | |||
|detail = Renown cost: 150 | |||
Call to the ancestors and ask them to affirm who is standing with you. This will reveal everybody | |||
in your current location, no matter their elevation or how they might choose to hide. | |||
You can also detect beings out of phase with reality using this ability, however you will not know | |||
who or how many. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Guidance}} | |||
{{Skill_detail | |||
|skill = Guidance | |||
|description = Your ancestors will bless you with guided strikes | |||
|syntax = ANCEST BLESSING GUIDANCE <weapon> ANCEST REGATHER | |||
|detail = The ancestors will bestow their blessing upon you, guiding the selected weapon's strikes | |||
to amplify its damage. | |||
Your mark's power will be expended upon this blessing, preventing certain other abilities. You must | |||
regather power to end the blessing if you wish to use it elsewhere. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Expel}} | |||
{{Skill_detail | |||
|skill = Expel | |||
|description = Expel their soul, displacing it around their body | |||
|syntax = ANCEST EXPEL <target> | |||
|detail = Renown cost: 50 | |||
Quickly displace someone's soul at a far faster pace than your weapons would. Using STOP or doing | |||
most actions will stop the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Offering}} | |||
{{Skill_detail | |||
|skill = Offering | |||
|description = Present an offering to entice an ancestor's assistance | |||
|syntax = ANCEST OFFERING | |||
|detail = Renown cost: 100 | |||
Spill some of your blood as an offering to the ancestors, gaining a boon that will bolster the next | |||
weapon attack you land against an opponent. This will increase the damage of the strike and briefly | |||
stun them for one time only. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ward}} | |||
{{Skill_detail | |||
|skill = Ward | |||
|description = Your ancestors will bless you with protection from magical assault | |||
|syntax = ANCEST BLESSING WARD <armour> ANCEST REGATHER | |||
|detail = The ancestors will bestow their blessing upon your armour, reducing all incoming magical | |||
damage. | |||
Your mark's power will be expended upon this blessing, preventing certain other abilities. You must | |||
regather power to end the blessing if you wish to use it elsewhere. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Invocation}} | |||
{{Skill_detail | |||
|skill = Invocation | |||
|description = Invoke your ancestors to split the power of their blessings | |||
|syntax = ANCEST INVOCATION ANCEST REVOKE | |||
|detail = You may invoke the power of all three ancestral blessings at once, though the effects | |||
gained from this are halved. You must revoke the invocation when you wish to return the energy to | |||
your mark. | |||
See the abilities Guidance, Ward, and Safeguard for more information on these blessings. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bolster}} | |||
{{Skill_detail | |||
|skill = Bolster | |||
|description = Your renown will bolster your constitution | |||
|syntax = ANCEST BOLSTER | |||
|detail = Renown cost: 60 | |||
Call upon the strength of the ancestors to bolster your fortitude, increasing your constitution by | |||
a single point. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Alertness}} | |||
{{Skill_detail | |||
|skill = Alertness | |||
|description = Remain aware of those that would move nearby | |||
|syntax = ANCEST ALERTNESS <ON/OFF> | |||
|detail = Renown cost: 50 | |||
Attune yourself to nearby movement and detect passage through surrounding locations. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Annul}} | |||
{{Skill_detail | |||
|skill = Annul | |||
|description = Annul a physical affliction from your body | |||
|syntax = ANCEST ANNUL | |||
|detail = Renown cost: 50 | |||
Purge yourself a physical affliction with ancestral assistance. Once purged, the ancestors will | |||
grant you a balance reduction for a short period of time depending on how many afflictions remain. | |||
Look at HELP TYPES for more information on what is regarded as a physical affliction. | |||
|cooldown = 18 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Carve}} | |||
{{Skill_detail | |||
|skill = Carve | |||
|description = Your ancestors will carve through your opponent's defenses | |||
|syntax = ANCEST CARVE <target> | |||
|detail = Renown cost: 50 | |||
An ancestor will answer your calls and carve away the protective barriers surrounding your victim. | |||
This will remove prismatic barriers, magical shields, and the aura of rebounding. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Rouse}} | |||
{{Skill_detail | |||
|skill = Rouse | |||
|description = Rouse their soul, drawing it back to reinhabit their body | |||
|syntax = ANCEST ROUSE <target> | |||
|detail = Renown cost: 1000 | |||
Use your great renown to request the ancestors aid one that has fallen in battle, rousing them back | |||
to life. You must have the corpse to do this however. | |||
If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Apprise}} | |||
{{Skill_detail | |||
|skill = Apprise | |||
|description = Apprise the displacement of their soul | |||
|syntax = ANCEST APPRISE <target/ME> | |||
|detail = Assess someone's soul to see how much of it remains within their body. You can | |||
additionally check your own soul if you wish. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Displacement}} | |||
{{Skill_detail | |||
|skill = Displacement | |||
|description = Your strikes will displace their souls | |||
|syntax = ANCEST DISPLACEMENT | |||
|detail = An ancestor will share your body and channel energy through each strike of your weapon to | |||
displace your target's soul, driving a sliver of it from their body. The amount of soul displaced | |||
will scale with the base penetration stat of your weapon, with more soul being displaced the higher | |||
it is. | |||
With their soul displaced, your target is vulnerable to stronger ancestral attacks. However, the | |||
soul is drawn to the body and they will become whole again in time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Inhibit}} | |||
{{Skill_detail | |||
|skill = Inhibit | |||
|description = Inhibit your opponent from calling a magical shield | |||
|syntax = ANCEST INHIBIT <target> | |||
|detail = Target soul: Below 85% | |||
Soul restored: 5% | |||
An ancestor will poise itself to strike when your target calls forth the protection of a magical | |||
strike. Once this occurs, the ancestor will reveal itself and tear apart their magical shield. | |||
Additionally, while under the effects of this inhibition, the target's displaced soul will not | |||
passively return to them due to time. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ambush}} | |||
{{Skill_detail | |||
|skill = Ambush | |||
|description = Ambush your opponents with ancestral assistance | |||
|syntax = ANCEST AMBUSH <target> | |||
|detail = Target soul: Below 85% | |||
Send forth an ancestor to ambush your target with a series of strike. For a short duration, the | |||
ancestor will periodically attack the target, dealing more damaged based on how afflicted they are. | |||
The duration is extended should they have less than 50% of their soul. | |||
|cooldown = 90 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Portent}} | |||
{{Skill_detail | |||
|skill = Portent | |||
|description = Bestow upon them a portent to render curatives less effective | |||
|syntax = ANCEST PORTENT <target> | |||
|detail = Target soul: Below 80% | |||
Soul restored: 10% | |||
An ancestor will plague the target with an ominous portent, increasing the length of pill balance | |||
recovery, including the anabiotic pill. The duration of this effect is extended should they have | |||
less then 50% of their soul. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Engorge}} | |||
{{Skill_detail | |||
|skill = Engorge | |||
|description = Levy a curse to fill their veins to capacity | |||
|syntax = ANCEST ENGORGE <target> | |||
|detail = Target soul: Below 80% | |||
Soul restored: 8% | |||
Soul restored (when effect is triggered): 20% | |||
An ancestor will overwhelm your target with the sensation of the hunt, afflicting them with | |||
hypertension as their veins become engorged to dangerous levels. While affected, the next time they | |||
are constricted upon your blade they will begin to bleed profusely. | |||
This effect may be stacked up to three times, with the entire process being consumed upon a | |||
successful constriction. However should they recover their soul in full or a period of time elapses | |||
since the first application, then the effect will fade. | |||
The amount of bleeding caused is based upon the amount of soul missing upon the time of application, | |||
with the application that had the most amount of soul missing taking priority. It is then | |||
increased by the number of stacks applied upon being triggered. It cannot cause someone to bleed | |||
more than 2000 health points. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Debilitate}} | |||
{{Skill_detail | |||
|skill = Debilitate | |||
|description = Capitalize upon their weakening state to debilitate their limbs | |||
|syntax = ANCEST DEBILITATE <target> | |||
|detail = Target soul: Below 80% | |||
Soul restored: 8% | |||
Call forth a debilitating curse upon your target, increasing the amount of limb damage they will | |||
receive upon the next blunt-based attack. This effect will only last for a short period of time and | |||
is consumed shortly after a successful blow. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fissure}} | |||
{{Skill_detail | |||
|skill = Fissure | |||
|description = Create an opening from which their soul will escape | |||
|syntax = ANCEST FISSURE <target> | |||
|detail = Ancestral power will envelop your blade as you drive it into the target's chest, creating | |||
a spiritual fissure from which their soul will rapidly escape. This effect will only work if your | |||
target has a damaged torso, and will persist until their torso is cured. | |||
You must be wielding a weapon of the Serpent clan in order to use this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Haunt}} | |||
{{Skill_detail | |||
|skill = Haunt | |||
|description = Your ancestors will call a soul to haunt an area, binding it there | |||
|syntax = ANCEST HAUNT <target> | |||
|detail = Renown cost: 1000 | |||
Target soul: Below 80% | |||
With this feat, the ancestors will force the displaced portions of the target's soul to haunt the | |||
current area, binding it there. While their displaced soul is bound there, the target will be | |||
unable to leave the area boundaries by any means - physical or magical. | |||
|cooldown = 180 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Elude}} | |||
{{Skill_detail | |||
|skill = Elude | |||
|description = Their displaced soul will allow you to elude their defenses | |||
|syntax = ANCEST ELUDE <target> | |||
|detail = Target soul: Below 90% | |||
Soul restored: 6% | |||
The ancestors will turn the target's displaced soul against them, allowing your next Bear clan | |||
technique to elude their defences, stripping their rebounding and bypassing their parry. This will | |||
last for a limited time or until it is consumed upon attack. | |||
Note that this effect is exclusive from the effects of the Debilitate skill, both cannot be used at | |||
the same time. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = 8 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Attune}} | |||
{{Skill_detail | |||
|skill = Attune | |||
|description = Your ancestors will attune a strike with one of your own | |||
|syntax = ANCEST ATTUNE <target> <venom to give> <trigger venom> ANCEST ATTUNE <target> CLEAR | |||
|detail = Target soul: Below 75% | |||
Soul restored: 15% | |||
Coordinate a powerful strike against your target with the ancestors, having them await for you to | |||
deliver the attuned venom. When that venom enters the blood stream, the ancestors will strike, | |||
releasing an extra venom and its effects upon your opponent. | |||
This will last for 45 seconds, increasing to 60 seconds if your target is below 50% soul when cast. | |||
This effect is then consumed once it is triggered. | |||
This ability may be performed off-balance, but consumes equilibrium. | |||
Cooldown (when triggered): 30 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sacrifice}} | |||
{{Skill_detail | |||
|skill = Sacrifice | |||
|description = End someone's life as a sacrifice to the ancestors | |||
|syntax = ANCEST SACRIFICE <target> | |||
|detail = While wielding one of Warding's weapons, you can attempt to end someone's life as a | |||
sacrifice to the ancestors. You may not, however, perform any actions while attempting to do so. | |||
If their current health percent is lower than 20% plus the percentage of displaced soul, then the | |||
duration it takes to sacrifice your opponent will be cut in half. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits