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A '''class''' is the primary martial style of a character. A class is represented by three [[skillsets]], each of which is designed to synergize with one another to provide you with a suite of useful abilities. Classes carry with them certain restrictions, namely which types of armor you can wear, and [[tethering]]. | |||
== Classes and Guilds == | |||
Except in the case of {{class|Praenomen}}, each class in Aetolia belongs to, and is taught by, its respective guild. In many instances, the guild and class names are the same, though there are exceptions (such as the [[Sentaari]] guild offering {{class|Monk}}). | |||
=== Acquiring a Class === | |||
When a character joins a guild, they acquire the guild's class as well, and are considered to be an apprentice of that class. This differs from actual [[Apprenticeship|class apprenticeship]], a method by which characters teach a non-guilded character their class. While an apprentice, leaving your guild will cause you to lose your class as well, refunding the lessons you put into that class (at a loss: [[newbies]] only retain 90% of their lessons, while players above level 20 retain 50%). | |||
When a character reaches rank 3 in their guild, they acquire the class, making it permanent. Even if they are demoted below rank 3, they will no longer be an apprentice. Once you own the class, you are able to [[Apprenticeship|apprentice]] outsiders in its skills. Additionally, leaving the guild will not cause you to lose your class. | |||
=== Mastering a Class === | |||
If you wish to acquire another class, you will first need to master the one you have. To master a class, you must either learn up to two Transcendent, or three Virtuoso skills in that class. | |||
== Armor Restrictions == | |||
Your current class will be restricted to a certain set of armor, or in certain cases, be unable to wear armor at all. Wearing weaker armor than what is available is an option, but only recommended in very special situations. | |||
{| width=40% align=center class="wikitable" | |||
! colspan=2 | Armor Restrictions by Class | |||
|- | |||
! align=left | Armor | |||
! align=left | Class | |||
|- | |||
| No Armor || {{class|Sciomancer}}, {{class|Ascendril}}, {{class|Bloodborn}}, {{class|Atabahi}}, {{class|Bahkatu}}, {{class|Teradrim}} | |||
|- | |||
| Leather || {{class|Zealot}}, {{class|Monk}} | |||
|- | |||
| Ringmail || {{class|Shaman}} | |||
|- | |||
| Scalemail || {{class|Cabalist}}, {{class|Indorani}}, {{class|Syssin}}, {{class|Praenomen}} | |||
|- | |||
| Chainmail || {{class|Sentinel}} | |||
|- | |||
| Splintmail || {{class|Luminary}} | |||
|- | |||
| Fieldplate || {{class|Templar}}, {{class|Carnifex}} | |||
|- | |||
| Fullplate || {{class|Templar}}, {{class|Carnifex}} | |||
|} | |||
{{ClassNavigator}} | |||
[[Category:The World of Aetolia]] |