Cities

Revision as of 07:32, 7 July 2010 by Indiana (talk | contribs) (Added Delos)

There are four main cities in Aetolia that a player can be a member of: Bloodloch, Duiran, Enorian, and Spinesreach. Each city has their own set of ideals and goals that defines their place in the world.

Bloodloch, the City of the Undead

A subterranean city located deep within the Vashnar mountains, Bloodloch is the ancestral city of the Consanguine. The city regards undeath very highly, and it's rare for them to tolerate a citizen who has not embraced the gift of the undying. Bloodloch houses the guilds of Indorani, Infernals, Teradrim and Bloodborn.

The Duiran Council

The Duiran Council is not actually a city, but it operates in the same way as the rest of the player cities. Dedicated to the preservation of the wilderness, the council follows the Divine Triad, and have no love for the undead beings who live outside the cycle. The council itself resides in the Great Oak and the village of Eleusis. Duiran houses the guilds of Druids, Sentinels, Bahkatu, and Sentaari.

Enorian, Beacon of Light

Located on the most southeastern tip of Sapience, the Beacon of Light is home to those who fight against the forces of shadow, corruption and undeath. Many of its citizens follow the Light, a path which guides their actions for benefit of Life. Enorian is home to the guilds of Paladins, Luminaries, and Daru.


Spinesreach, the Lion of the Mountains

Spinesreach is the ancient home of the Ankyrean Order, nestled in a pass that connects the Dry Plains and the Southern Tundra. It tends to hold a neutral view on the undeath vs living conflict, instead choosing to focus itself on self-improvement. Spinesreach houses the guilds of Cabalists, Syssin, Sciomancers and Atabahi.

The Island of Delos

The island of Delos lies in the middle of the mighty Zaphar river on the east edge of Sapience. Delos has defined itself as a place devoted, in the main, to the arts of combat.