Difference between revisions of "Delve"

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  | '''Prelate of the Helm''' || Kull
  | '''Prelate of the Helm''' || Kull
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  |-
  | style="font-size: 85%; padding: 4px 7px 4px 7px; border-left: 1px solid #cbd3db; border-right: 1px solid #cbd3db; border-bottom-right-radius: 5px; -moz-border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; -moz-border-bottom-left-radius: 5px; background: #cbd3db; background: -moz-linear-gradient(top,  #cbd3db 0%, #eaeef2 7%, #f4f4f4 32%, #ffffff 92%, #c9d7e0 100%); background: -webkit-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%); background: -o-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%); background: -ms-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%);" colspan=2 | Nestled on the far north-western coast of Albedos, the Port City of Delve is the last bastion of hope for the populace of those not yet enslaved by the Dreikathi. Its very location provides a sphere of natural protection, and effectively has been cut off from the rest of the continent of Albedos. Bordered on three sides by typhoon-prone waters, the city is guarded by sea as well as protected via land by the expanse of the Dramedo Crags to the east.
  | style="font-size: 85%; padding: 4px 7px 4px 7px; border-left: 1px solid #cbd3db; border-right: 1px solid #cbd3db; border-bottom-right-radius: 5px; -moz-border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; -moz-border-bottom-left-radius: 5px; background: #cbd3db; background: -moz-linear-gradient(top,  #cbd3db 0%, #eaeef2 7%, #f4f4f4 32%, #ffffff 92%, #c9d7e0 100%); background: -webkit-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%); background: -o-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%); background: -ms-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%);" colspan=2 | Nestled on the far north-western coast of [[Albedos]], the Port City of Delve is the last bastion of hope for the populace of those not yet enslaved by the [[Dreikathi]]. Its very location provides a sphere of natural protection, and effectively has been cut off from the rest of the continent of Albedos. Bordered on three sides by typhoon-prone waters, the city is guarded by sea as well as protected via land by the expanse of the [[Dramedo Crags]] to the east.


With the Dreikathi having seized up all other free cities, the Port of Delve quickly grew into a melting pot of all the various races of Albedos. The city itself is a sprawling assortment of various districts ranging from the massive Docklands to the expansive Military Yards. Delve is a bustling city that despite the threat of the Dreikathi, is full of life.
With the Dreikathi having seized up all other free cities, the Port of Delve quickly grew into a melting pot of all the various races of Albedos. The city itself is a sprawling assortment of various districts ranging from the massive Docklands to the expansive Military Yards. Delve is a bustling city that despite the threat of the Dreikathi, is full of life.

Revision as of 05:59, 1 May 2014

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The Free City of Delve
The Council of Five Qayyam, Holgraid, Tirriki, Rhav, and Veran
Lord-Provost of the Ecclesiarch Wahelei
Seneschal of the Guard Horvatz
Prelate of the Helm Kull
Nestled on the far north-western coast of Albedos, the Port City of Delve is the last bastion of hope for the populace of those not yet enslaved by the Dreikathi. Its very location provides a sphere of natural protection, and effectively has been cut off from the rest of the continent of Albedos. Bordered on three sides by typhoon-prone waters, the city is guarded by sea as well as protected via land by the expanse of the Dramedo Crags to the east.

With the Dreikathi having seized up all other free cities, the Port of Delve quickly grew into a melting pot of all the various races of Albedos. The city itself is a sprawling assortment of various districts ranging from the massive Docklands to the expansive Military Yards. Delve is a bustling city that despite the threat of the Dreikathi, is full of life.

Those counted as enemies of the Dreikathi are welcomed as allies within the walls of Delve, as long as they abide by the laws of the city. Delve is also home to the only known access point between both the continent of Sapience and that of Albedos outside of attempting to brave the violent waters that separate them.