Difference between revisions of "Ascendril (Guild)"

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(Updated with the most recent version of Help Ascendril)
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                   Ward Prefect: Kerryn
                   Ward Prefect: Kerryn


Formally founded as a guild in 292 MA, the Ascendril Academy traces its
Founded in 292 MA, the Ascendril trace their roots back to a group of
roots back to a group of Mages who parted with the Magi over a policy
Mages who parted with the [[Magi]] over a policy disagreement and under less
disagreement and under less than friendly terms. Rather than dwelling
than friendly terms. Rather than dwelling fruitlessly on the past, the
fruitlessly on the past, the Ascendril Academy looks to the future,
Ascendril looks to the future, offering all souls with an interest in
offering all souls with an interest in the study of Magic a home and
the study of magic a home and place of learning. Their ultimate goals
place of learning. Their ultimate goal is to better the understanding of
are to bring the light of knowledge and discovery to the world, using
the realm and improve the world through their discoveries.
their scholarly prowess to aid in the progress of life and achieve
mastery over the elements.


Based in the Merchant City of [[Ashtan]], the Ascendril Academy earns its
Establishing themselves within the [[Beacon of Light]], the Ascendril make
gold through the [[Enchantment]] of rings, sigils, and other items. With a
use of the skills of [[Elemancy]], [[Crystalism,]] and [[Enchanting]]. The archmages
natural affinity for building and making new things, the job of funding
and spellweavers there hone their art in the Hall of the Elements.
these projects falls to the department of commerce to generate the
necessary gold or materials, but all members of the guild are welcome to
pitch in for the group effort.
 
Considering the progress of her students to be as important as the
progress of the realm, the Ascendril Academy boasts a simple path to
obtaining full membership and a steady yet variable set of options for
advancing to teacher status and welcome into the Ascendril Cloister
where a greater voice and range of privileges awaits.


Beginning students can expect lessons in [[Elemancy]] and [[Crystalism]] to be a
Beginning students can expect lessons in [[Elemancy]] and [[Crystalism]] to be a

Revision as of 17:02, 16 April 2012

Leadership
Information
AlignmentSpirit
Main Help File(HELP {{{HELPFILE}}})
 
                        [GUILD LEADERS]
        Archmage of Ascension: Xavin
                Divine Patron: Damariel, the Unbound
                 Ward Prefect: Kerryn

Founded in 292 MA, the Ascendril trace their roots back to a group of Mages who parted with the Magi over a policy disagreement and under less than friendly terms. Rather than dwelling fruitlessly on the past, the Ascendril looks to the future, offering all souls with an interest in the study of magic a home and place of learning. Their ultimate goals are to bring the light of knowledge and discovery to the world, using their scholarly prowess to aid in the progress of life and achieve mastery over the elements.

Establishing themselves within the Beacon of Light, the Ascendril make use of the skills of Elemancy, Crystalism, and Enchanting. The archmages and spellweavers there hone their art in the Hall of the Elements.

Beginning students can expect lessons in Elemancy and Crystalism to be a part of their core curriculum. Elemancy teaches the young pupil to channel and control the elemental weaves of Water, Fire, and Spirit. They begin with simple spells such as a veil of fire to protect from harm and making mirror images of themselves and as they learn more will eventually reach the more difficult abilities such as flooding an area with water or the creation of the highly dangerous holocaust globe. Through Crystalism, the student will learn to embed a variety of vibrations in the ground for effects ranging from recovery of mind and body to the bending of time itself!