Difference between revisions of "Statistics"

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(Added Statpack table. Dear lord, that is an hour of my life I'm never getting back.)
m (Yo dawg, I herd u liek tables)
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Once you select a race, you will select a statpack. Once you have achieved level 99, you can choose from the end game statpacks.
Once you select a race, you will select a statpack. Once you have achieved level 99, you can choose from the end game statpacks.


<table summary="Statpacks" id="">
{| width=80% class="wikitable" cellspacing=0 align="center"
  <tbody>
  |- style="text-align: left;"
  <tr>
! Statpack||STR||DEX||CON||INT||BAL||EQ||XP||WIL||END||CUT||BLU||FIRE||COL||ELE||ASP||POI||MAG
  <th scope="row">Pack Name</th>
|-
  <td>STR</td>
| Typical||13||12||13||12||0||0||2||0||1||0||0||0||0||0||0||0||0
  <td>DEX</td>
|-
  <td>CON</td>
| Normal||12||13||12||13||0||0||2||1||0||0||0||0||0||0||0||0||0
  <td>INT</td>
|-
  <td>BAL</td>
| Muscular||16||12||14||8||0||0||0||-2||1||0||1||0||-1||0||0||-1||0
  <td>EQ</td>
|-
  <td>XP</td>
| Agile||10||15||11||14||2||0||1||0||0||0||0||-1||0||-1||0||0||0
  <td>WIL</td>
|-
  <td>END</td>
| Lithe||11||14||13||12||1||0||1||0||0||0||0||0||0||-1||0||0||0
  <td>CUT</td>
|-
  <td>BLU</td>
| Healthy||12||12||15||11||0||0||0||0||1||1||1||0||0||0||0||0||0
  <td>FIRE</td>
|-
  <td>COL</td>
| Resilient||13||12||16||9||0||0||0||0||1||0||0||1||1||1||1||1||0
  <td>ELE</td>
|-
  <td>ASP</td>
| Clever||11||13||12||14||0||2||0||1||-1||-1||-1||0||0||0||-1||0||1
  <td>POI</td>
|-
  <td>MAG</td>
| Intelligent||11||13||10||16||0||1||0||1||-1||0||0||0||0||0||-1||0||1
  </tr>
|-
  <tr>
| Athletic||14||13||13||10||0||0||0||-1||1||1||0||0||0||0||0||-1||0
  <th scope="row">Typical</th>
|-
  <td>13</td>
| Prudent||13||9||14||14||0||0||0||1||0||0||0||0||0||0||-1||0||0
  <td>12</td>
|-
  <td>13</td>
| Stable||14||9||14||13||0||0||0||0||1||0||0||-1||0||0||-1||0||0
  <td>12</td>
|-
  <td>0</td>
! colspan=50 | Endgame Statpacks
  <td>0</td>
|-
  <td>2</td>
| Experienced||15||14||14||15||0||0||3||3||3||0||0||0||0||0||0||0||0
  <td>0</td>
|-
  <td>1</td>
| Herculean||16||14||15||13||0||0||0||0||2||1||1||0||0||0||0||0||0
  <td>0</td>
|-
  <td>0</td>
| Dexterous||14||16||13||15||2||0||0||0||0||0||0||0||0||0||0||0||0
  <td>0</td>
|-
  <td>0</td>
| Powerful||14||14||16||14||0||0||0||1||1||1||1||1||1||1||1||1||0
  <td>0</td>
|-
  <td>0</td>
| Wise||13||15||14||16||0||2||0||2||0||0||0||0||0||0||0||0||1
  <td>0</td>
  |}
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Normal</th>
  <td>12</td>
  <td>13</td>
  <td>12</td>
  <td>13</td>
  <td>0</td>
  <td>0</td>
  <td>2</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Muscular</th>
  <td>16</td>
  <td>12</td>
  <td>14</td>
  <td>8</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>-2</td>
  <td>1</td>
  <td>0</td>
  <td>1</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Agile</th>
  <td>10</td>
  <td>15</td>
  <td>11</td>
  <td>14</td>
  <td>2</td>
  <td>0</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Lithe</th>
  <td>11</td>
  <td>14</td>
  <td>13</td>
  <td>12</td>
  <td>1</td>
  <td>0</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Healthy</th>
  <td>12</td>
  <td>12</td>
  <td>15</td>
  <td>11</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Resilient</th>
  <td>13</td>
  <td>12</td>
  <td>16</td>
  <td>9</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Clever</th>
  <td>11</td>
  <td>13</td>
  <td>12</td>
  <td>14</td>
  <td>0</td>
  <td>2</td>
  <td>0</td>
  <td>1</td>
  <td>-1</td>
  <td>-1</td>
  <td>-1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>1</td>
  </tr>
  <tr>
  <th scope="row">Intelligent</th>
  <td>11</td>
  <td>13</td>
  <td>10</td>
  <td>16</td>
  <td>0</td>
  <td>1</td>
  <td>0</td>
  <td>1</td>
  <td>-1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>1</td>
  </tr>
  <tr>
  <th scope="row">Athletic</th>
  <td>14</td>
  <td>13</td>
  <td>13</td>
  <td>10</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>1</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Prudent</th>
  <td>13</td>
  <td>9</td>
  <td>14</td>
  <td>14</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Stable</th>
  <td>14</td>
  <td>9</td>
  <td>14</td>
  <td>13</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>0</td>
  <td>-1</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">End</th>
  <td>Game</td>
  <td>Stat</td>
  <td>Pack</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  <td>--</td>
  </tr>
  <tr>
  <th scope="row">Experienced</th>
  <td>15</td>
  <td>14</td>
  <td>14</td>
  <td>15</td>
  <td>0</td>
  <td>0</td>
  <td>3</td>
  <td>3</td>
  <td>3</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Herculean</th>
  <td>16</td>
  <td>14</td>
  <td>15</td>
  <td>13</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>2</td>
  <td>1</td>
  <td>1</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Dexterous</th>
  <td>14</td>
  <td>16</td>
  <td>13</td>
  <td>15</td>
  <td>2</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Powerful</th>
  <td>14</td>
  <td>14</td>
  <td>16</td>
  <td>14</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>1</td>
  <td>0</td>
  </tr>
  <tr>
  <th scope="row">Wise</th>
  <td>13</td>
  <td>15</td>
  <td>14</td>
  <td>16</td>
  <td>0</td>
  <td>2</td>
  <td>0</td>
  <td>2</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>0</td>
  <td>1</td>
  </tr>
  </tbody>
</table>

Revision as of 04:58, 15 November 2012

In Aetolia there are four primary stats which affect your character - Strength, Dexterity, Intelligence, Constitution.


These affect your character in the following ways:

  • Strength - Increases the damage of most physical attacks.
  • Dexterity - Increases your chance to avoid physical attacks. Increases the damage of venom-based attacks.
  • Intelligence - Increases your mana and willpower. Increases the damage of magical attacks.
  • Constitution - Increases your health and endurance.


Following this, there are several other 'energy' type statistics available to characters. Of these, three are always available to all characters - Endurance, Willpower and Blood.


Endurance is used by most physical attacks.
Willpower is used by most magical attacks, as well as many defensive abilities.
Blood is a rarely used pool, it most commonly comes into play when dealing with Vampires and Bloodborn. Your 'blood level' is directly proportional to your own level.


Other 'energy pools' are related to certain skillsets, these are:

Stat Packs

Once you select a race, you will select a statpack. Once you have achieved level 99, you can choose from the end game statpacks.

Statpack STR DEX CON INT BAL EQ XP WIL END CUT BLU FIRE COL ELE ASP POI MAG
Typical 13 12 13 12 0 0 2 0 1 0 0 0 0 0 0 0 0
Normal 12 13 12 13 0 0 2 1 0 0 0 0 0 0 0 0 0
Muscular 16 12 14 8 0 0 0 -2 1 0 1 0 -1 0 0 -1 0
Agile 10 15 11 14 2 0 1 0 0 0 0 -1 0 -1 0 0 0
Lithe 11 14 13 12 1 0 1 0 0 0 0 0 0 -1 0 0 0
Healthy 12 12 15 11 0 0 0 0 1 1 1 0 0 0 0 0 0
Resilient 13 12 16 9 0 0 0 0 1 0 0 1 1 1 1 1 0
Clever 11 13 12 14 0 2 0 1 -1 -1 -1 0 0 0 -1 0 1
Intelligent 11 13 10 16 0 1 0 1 -1 0 0 0 0 0 -1 0 1
Athletic 14 13 13 10 0 0 0 -1 1 1 0 0 0 0 0 -1 0
Prudent 13 9 14 14 0 0 0 1 0 0 0 0 0 0 -1 0 0
Stable 14 9 14 13 0 0 0 0 1 0 0 -1 0 0 -1 0 0
Endgame Statpacks
Experienced 15 14 14 15 0 0 3 3 3 0 0 0 0 0 0 0 0
Herculean 16 14 15 13 0 0 0 0 2 1 1 0 0 0 0 0 0
Dexterous 14 16 13 15 2 0 0 0 0 0 0 0 0 0 0 0 0
Powerful 14 14 16 14 0 0 0 1 1 1 1 1 1 1 1 1 0
Wise 13 15 14 16 0 2 0 2 0 0 0 0 0 0 0 0 1