Area
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Mobs
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Rebel's Ridge |
All. Some of the mobs are aggro, but none of them afflict, prone, or stun. Very few people seem to bash here
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Vilimo Fields |
All. Very popular area due to the ease in killing the mobs. Nysaac can web, blind, and break limbs, but his damage is fairly weak. Kamakshi is the most difficult of the mobs there, and can prone.
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Dun Fortress |
Mostly orcs and ogres. Avoid the ogre knights on the seventh floor; they're all aggro and they chase, so you'll more than likely have to kill them all in one go.
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Torturer's Caverns |
All except Tellimerus. Everything is undead, so this is a popular bashing area for Light/Life-aligned classes. Ghouls are aggro and can wither arms. Golems stun, vampire overseers afflict with confusion, terramancers web. Argaius breaks limbs, Mellius disfigures, Rozhirr mindlocks, Kerr'ach withers limbs, and Tuera afflicts with both sliminess and recklessness. A step above Vilimo in difficulty because of afflicting mobs.
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Kornar |
All
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Court of Consortium |
All except shadows.
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Caverns of Mor |
All. Ghouls are aggro. Very popular bashing area for players level 70+.
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Area
|
Mobs
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Three Rock Outpost |
All. Troll bandits prone, horses prone and afflict with dizziness, wildcats cause blackout. Popular high-level bashing area; grants more exp than Kalydian Forest, but is roughly the same in difficulty.
|
Kalydian Forest |
All. The gloch included if you can withstand both the gloch's damage in addition to the water damage. Elks prone, rabbits afflict with epilepsy, nemlings stun.
|
Lich Gardens |
All. Cabalists periodically use Aeon. Most mobs are undead so many Light/Life-aligned guilds bash here. Not a very difficult area, though mob attack speed can be a little fast.
|
Mamashi Tunnels |
All. Githani are slightly more difficult than Mit'olk. Mitolk axemen can blackout, illusionists web. Tackle illusionists with caution early on.
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Asper |
All except Xylverie. Cryohydra is aggro and chases, and can also freeze. If you aggro the cryohydra either kill it or get off the island (ie. It won't stop chasing until you die/leave the island or it dies). Asper can be accessed from a ferry in the tundra.
|
Polyargos |
All except Yudhishthira. If you aggro Yudhi, run very fast and get off the island unless you're VERY confident that you can solo him.
|
Western Iztatl Rainforest |
All. Rojalli in the underground tunnels are aggro. Don't attempt to fight more than one at once unless you're certain you can handle the damage.
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Eastern Iztatl Rainforest (Day) |
All
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Western Tundra |
All including orgyuks.
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Ice Caverns Upper Level |
All except mother icewyrm and elemental ice guards. Elemental ice guards are aggro and can break limbs. A quest must be completed in order to gain access to this area at all as you can't follow another person in, or teleport/prism/pilgrimage/deliver in either.
|
Caverns of Telfinne |
All. Avismes are aggro and afflict with confusion, lugores cause deafness, zoguras set on fire.
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Dun Fortress |
All except Tolonar, Aurelia, and the Ogre Baron.
|
Temple of Sonn |
All. Choke creepers, creeplings, shadowdrops, and darklings are aggro.
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Eastern Iztatl Rainforest (Night) |
All. Rojalli tend to spawn in large groups.
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Ruins of Farsai |
All. Rojalli, creepers, creeplings, shadowdrops, and darklings are all aggro. At night, this area can easily get mobby, and is usually not very popular for bashing because of it.
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Aurer Haven |
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